separation of previous renderer into base and derivation complete
The previous iteration was fairly OpenGL-heavy. It's now been separated into a base class that is OpenGL independent and a derived class that is OpenGL-based. Over time this should allow for portability away from OpenGL if necessary.
This commit is contained in:
@@ -27,6 +27,7 @@
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#include <QDebug>
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#include <QDir>
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#include <QtMath>
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#include <QThread>
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#include "common/filefunctions.h"
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#include "opengl/functions.h"
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@@ -34,10 +35,8 @@
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VideoRenderBackend::VideoRenderBackend(QObject *parent) :
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RenderBackend(parent),
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started_(false),
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caching_(false),
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push_time_(-1),
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starting_(false)
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started_(false)
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{
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// FIXME: Cache name should actually be the name of the sequence
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SetCacheName("Test");
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@@ -132,6 +131,16 @@ void VideoRenderBackend::ViewerNodeChangedEvent(ViewerOutput *node)
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}
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}
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const QVector<QThread *> &VideoRenderBackend::threads()
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{
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return threads_;
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}
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const VideoRenderingParams &VideoRenderBackend::params() const
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{
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return params_;
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}
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void VideoRenderBackend::SetParameters(const VideoRenderingParams& params)
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{
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// Since we're changing parameters, all the existing threads are invalid and must be removed. They will start again
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@@ -151,69 +160,16 @@ bool VideoRenderBackend::Init()
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return true;
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}
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QOpenGLContext* ctx = QOpenGLContext::currentContext();
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int background_thread_count = QThread::idealThreadCount();
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// Some OpenGL implementations (notably wgl) require the context not to be current before sharing
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QSurface* old_surface = ctx->surface();
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ctx->doneCurrent();
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threads_.resize(background_thread_count);
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threads_.resize(QThread::idealThreadCount());
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for (int i=0;i<threads_.size();i++) {
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threads_[i] = std::make_shared<RendererProcessThread>(this, ctx, params_);
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threads_[i]->StartThread(QThread::LowPriority);
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QThread* thread = new QThread(this);
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threads_.replace(i, thread);
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// Ensure this connection is "Queued" so that it always runs in this object's threaded rather than any of the
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// other threads
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connect(threads_.at(i).get(),
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SIGNAL(RequestSibling(NodeDependency)),
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this,
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SLOT(ThreadRequestSibling(NodeDependency)),
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Qt::QueuedConnection);
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// We use low priority to keep the app responsive at all times (GUI thread should always prioritize over this one)
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thread->start(QThread::LowPriority);
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}
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// Connect first thread (master thread) to the callback
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connect(threads_.first().get(),
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SIGNAL(CachedFrame(RenderTexturePtr, const rational&, const QByteArray&)),
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this,
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SLOT(ThreadCallback(RenderTexturePtr, const rational&, const QByteArray&)),
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Qt::QueuedConnection);
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connect(threads_.first().get(),
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SIGNAL(FrameSkipped(const rational&, const QByteArray&)),
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this,
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SLOT(ThreadSkippedFrame(const rational&, const QByteArray&)),
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Qt::QueuedConnection);
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download_threads_.resize(background_thread_count);
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for (int i=0;i<download_threads_.size();i++) {
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// Create download thread
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download_threads_[i] = std::make_shared<VideoRendererDownloadThread>(ctx, params_);
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download_threads_[i]->StartThread(QThread::LowPriority);
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connect(download_threads_[i].get(),
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SIGNAL(Downloaded(const QByteArray&)),
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this,
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SLOT(DownloadThreadComplete(const QByteArray&)),
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Qt::QueuedConnection);
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}
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last_download_thread_ = 0;
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// Restore context now that thread creation is complete
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ctx->makeCurrent(old_surface);
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// Create master texture (the one sent to the viewer)
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master_texture_ = std::make_shared<OpenGLTexture>();
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master_texture_->Create(ctx, params_.effective_width(), params_.effective_height(), params_.format());
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// Create internal FBO for copying textures
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copy_buffer_.Create(ctx);
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copy_buffer_.Attach(master_texture_);
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copy_pipeline_ = OpenGLShader::CreateDefault();
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cache_frame_load_buffer_.resize(PixelService::GetBufferSize(params_.format(), params_.effective_width(), params_.effective_height()));
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started_ = true;
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@@ -229,20 +185,11 @@ void VideoRenderBackend::Close()
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started_ = false;
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foreach (RendererDownloadThreadPtr download_thread_, download_threads_) {
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download_thread_->Cancel();
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}
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download_threads_.clear();
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foreach (RendererProcessThreadPtr process_thread, threads_) {
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process_thread->Cancel();
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foreach (QThread* thread, threads_) {
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thread->quit();
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}
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threads_.clear();
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copy_buffer_.Destroy();
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master_texture_ = nullptr;
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copy_pipeline_ = nullptr;
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cache_frame_load_buffer_.clear();
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}
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@@ -278,7 +225,7 @@ void VideoRenderBackend::CacheNext()
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qDebug() << "Caching" << cache_frame.toDouble();
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threads_.first()->Queue(NodeDependency(viewer_node()->texture_input()->get_connected_output(), cache_frame, cache_frame), true, false);
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GenerateFrame(cache_frame);
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caching_ = true;
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}
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@@ -329,118 +276,10 @@ bool VideoRenderBackend::TryCache(const QByteArray &hash)
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return !is_caching;
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}
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void VideoRenderBackend::ThreadCallback(RenderTexturePtr texture, const rational& time, const QByteArray& hash)
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{
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// Threads are all done now, time to proceed
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caching_ = false;
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DeferMap(time, hash);
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if (texture != nullptr) {
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// We received a texture, time to start downloading it
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QString fn = CachePathName(hash);
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download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture,
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fn,
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hash);
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last_download_thread_++;
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} else {
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// There was no texture here, we must update the viewer
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DownloadThreadComplete(hash);
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}
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// If the connected output is using this time, signal it to update
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if (last_time_requested_ == time) {
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copy_buffer_.Bind();
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QOpenGLFunctions* f = QOpenGLContext::currentContext()->functions();
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if (texture == nullptr) {
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// No texture, clear the master and push it
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f->glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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f->glClear(GL_COLOR_BUFFER_BIT);
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} else {
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texture->Bind();
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f->glViewport(0, 0, master_texture_->width(), master_texture_->height());
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olive::gl::Blit(copy_pipeline_);
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texture->Release();
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}
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copy_buffer_.Release();
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push_time_ = time;
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emit CachedFrameReady(time);
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}
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CacheNext();
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}
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void VideoRenderBackend::ThreadRequestSibling(NodeDependency dep)
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{
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// Try to queue another thread to run this dep in advance
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for (int i=1;i<threads_.size();i++) {
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if (threads_.at(i)->Queue(dep, false, true)) {
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return;
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}
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}
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}
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void VideoRenderBackend::ThreadSkippedFrame(const rational& time, const QByteArray& hash)
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{
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caching_ = false;
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DeferMap(time, hash);
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if (!IsCaching(hash)) {
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DownloadThreadComplete(hash);
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// Signal output to update value
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emit CachedFrameReady(time);
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}
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CacheNext();
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}
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void VideoRenderBackend::DownloadThreadComplete(const QByteArray &hash)
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{
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cache_hash_list_mutex_.lock();
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cache_hash_list_.removeAll(hash);
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cache_hash_list_mutex_.unlock();
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for (int i=0;i<deferred_maps_.size();i++) {
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const HashTimeMapping& deferred = deferred_maps_.at(i);
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if (deferred_maps_.at(i).hash == hash) {
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// Insert into hash map
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time_hash_map_.insert(deferred.time, deferred.hash);
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deferred_maps_.removeAt(i);
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i--;
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}
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}
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}
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RenderTexturePtr VideoRenderBackend::GetCachedFrame(const rational &time)
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const char *VideoRenderBackend::GetCachedFrame(const rational &time)
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{
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last_time_requested_ = time;
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if (push_time_ >= 0) {
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rational temp_push_time = push_time_;
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push_time_ = -1;
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if (time == temp_push_time) {
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return master_texture_;
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}
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}
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if (viewer_node() == nullptr) {
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// Nothing is connected - nothing to show or render
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return nullptr;
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@@ -468,9 +307,7 @@ RenderTexturePtr VideoRenderBackend::GetCachedFrame(const rational &time)
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in->close();
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master_texture_->Upload(cache_frame_load_buffer_.data());
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return master_texture_;
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return cache_frame_load_buffer_.constData();
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} else {
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qWarning() << "OIIO Error:" << OIIO::geterror().c_str();
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}
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@@ -479,3 +316,8 @@ RenderTexturePtr VideoRenderBackend::GetCachedFrame(const rational &time)
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return nullptr;
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}
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bool VideoRenderBackend::IsStarted()
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{
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return started_;
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}
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