separation of previous renderer into base and derivation complete
The previous iteration was fairly OpenGL-heavy. It's now been separated into a base class that is OpenGL independent and a derived class that is OpenGL-based. Over time this should allow for portability away from OpenGL if necessary.
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@@ -14,8 +14,6 @@ public:
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virtual bool Init() = 0;
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virtual void GenerateFrame(const rational& time) = 0;
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virtual void Close() = 0;
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const QString& GetError() const;
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