added gizmo for anchor point

This commit is contained in:
itsmattkc
2018-12-09 15:56:47 +11:00
parent 25e4bd9d8d
commit 3e57e06542
3 changed files with 21 additions and 2 deletions
+5
View File
@@ -98,6 +98,11 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->x_field = scale_x;
anchor_gizmo = add_gizmo(GIZMO_TYPE_TARGET);
anchor_gizmo->set_cursor(Qt::SizeAllCursor);
anchor_gizmo->x_field = anchor_x_box;
anchor_gizmo->y_field = anchor_y_box;
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
+1
View File
@@ -33,6 +33,7 @@ private:
EffectGizmo* bottom_right_gizmo;
EffectGizmo* left_center_gizmo;
EffectGizmo* right_center_gizmo;
EffectGizmo* anchor_gizmo;
EffectGizmo* rotate_gizmo;
EffectGizmo* rect_gizmo;
+15 -2
View File
@@ -846,12 +846,25 @@ void ViewerWidget::paintGL() {
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y(), gizmo_z);
glEnd();
break;
case GIZMO_TYPE_DOT: // draw target
glBegin(GL_QUADS);
case GIZMO_TYPE_TARGET: // draw target
glBegin(GL_LINES);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y(), gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y(), gizmo_z);
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()+target_size, gizmo_z);
glEnd();
break;
}