multithreaded download and files that probably should have been in the last
commit For testing the new iteration, the texture cache disk download was written into the main thread instead of into the separate threads. Now they're back in separate threads again. Also I think some of these files probably should have been in the previous commit.
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@@ -202,7 +202,6 @@ QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVaria
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case kFont: return ValueToBytesInternal<QString>(value); // FIXME: This should probably be a QFont?
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case kFile: return ValueToBytesInternal<QString>(value);
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case kMatrix: return ValueToBytesInternal<QMatrix4x4>(value);
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case kFootage: return ValueToBytesInternal<float>(value); // FIXME: Unsustainble, find some other way to match Footage
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case kRational: return ValueToBytesInternal<rational>(value);
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case kVec2: return ValueToBytesInternal<QVector2D>(value);
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case kVec3: return ValueToBytesInternal<QVector3D>(value);
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@@ -210,6 +209,7 @@ QByteArray NodeParam::ValueToBytes(const NodeParam::DataType &type, const QVaria
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// These types have no persistent input
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case kNone:
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case kFootage:
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case kTexture:
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case kBlock:
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case kTrack:
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