nodes: revise means of limiting array elements

This commit is contained in:
itsmattkc
2022-09-19 08:55:37 -07:00
parent 4dbfbd63ec
commit 3abc9eb1d1
9 changed files with 239 additions and 230 deletions
-106
View File
@@ -300,112 +300,6 @@ void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, Deco
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const TimeRange &range)
{
if (track->type() == Track::kAudio) {
const AudioParams& audio_params = GetCacheAudioParams();
QVector<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBuffer block_range_buffer(audio_params, range.length());
block_range_buffer.silence();
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
if (dynamic_cast<ClipBlock*>(b) || dynamic_cast<TransitionBlock*>(b)) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
qint64 destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
qint64 max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBuffer samples_from_this_block = table.Take(NodeValue::kSamples).toSamples();
ClipBlock *clip_cast = dynamic_cast<ClipBlock*>(b);
if (samples_from_this_block.is_allocated()) {
// If this is a clip, we might have extra speed/reverse information
if (clip_cast) {
double speed_value = clip_cast->speed();
bool reversed = clip_cast->reverse();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block.silence();
} else if (!qFuzzyCompare(speed_value, 1.0)) {
if (clip_cast->maintain_audio_pitch()) {
AudioProcessor processor;
if (processor.Open(samples_from_this_block.audio_params(), samples_from_this_block.audio_params(), speed_value)) {
AudioProcessor::Buffer out;
// FIXME: This is not the best way to do this, the TempoProcessor works best
// when it's given a continuous stream of audio, which is challenging
// in our current "modular" audio system. This should still work reasonably
// well on export (assuming audio is all generated at once on export), but
// users may hear clicks and pops in the audio during preview due to this
// approach.
int r = processor.Convert(samples_from_this_block.to_raw_ptrs().data(), samples_from_this_block.sample_count(), nullptr);
if (r < 0) {
qCritical() << "Failed to change tempo of audio:" << r;
} else {
processor.Flush();
processor.Convert(nullptr, 0, &out);
if (!out.empty()) {
int nb_samples = out.front().size() * samples_from_this_block.audio_params().bytes_per_sample_per_channel();
if (nb_samples) {
SampleBuffer new_samples(samples_from_this_block.audio_params(), nb_samples);
for (int i=0; i<out.size(); i++) {
memcpy(new_samples.data(i), out[i].data(), out[i].size());
}
samples_from_this_block = new_samples;
}
}
}
}
} else {
// Multiply time
samples_from_this_block.speed(speed_value);
}
}
if (reversed) {
samples_from_this_block.reverse();
}
}
qint64 copy_length = qMin(max_dest_sz, qint64(samples_from_this_block.sample_count()));
// Copy samples into destination buffer
for (int i=0; i<samples_from_this_block.audio_params().channel_count(); i++) {
block_range_buffer.set(i, samples_from_this_block.data(i), destination_offset, copy_length);
}
NodeValueTable::Merge({merged_table, table});
}
}
}
merged_table.Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
} else {
return super::GenerateBlockTable(track, range);
}
}
void RenderProcessor::ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time)
{
if (ticket_->property("type").value<RenderManager::TicketType>() != RenderManager::kTypeVideo) {