fixed #703
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@@ -26,6 +26,5 @@ void main(void) {
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tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
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}
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tc += center;
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vec3 color = texture2D(myTexture, tc / resolution).rgb;
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gl_FragColor = vec4(color, 1.0);
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gl_FragColor = texture2D(myTexture, tc / resolution);
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}
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