audio monitor functional with float system
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+9
-17
@@ -209,33 +209,25 @@ int AudioSenderThread::send_audio_to_output(qint64 offset, int max) {
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// send audio to device
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audio_write_lock.lock();
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qint64 actual_write = audio_io_device->write(reinterpret_cast<const char*>(audio_ibuffer+offset), max);
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qint64 actual_write = audio_io_device->write(reinterpret_cast<const char*>(&audio_ibuffer[offset]), max);
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/*
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if (actual_write > 0) {
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// average values and send to audio monitor
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int channels = audio_output->format().channelCount();
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qint64 lim = offset + actual_write;
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QVector<double> averages;
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qint64 lim = offset + (actual_write/sizeof(float));
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QVector<float> averages;
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averages.resize(channels);
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averages.fill(0);
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averages.fill(0.0);
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int counter = 0;
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qint16 sample;
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for (qint64 i=offset;i<lim;i+=2) {
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sample = qint16(((audio_ibuffer[i+1] & 0xFF) << 8) | (audio_ibuffer[i] & 0xFF));
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averages[counter] = qMax((double(qAbs(sample))/32768.0), averages[counter]);
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counter = (counter+1)%channels;
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}
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for (int i=0;i<channels;i++) {
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averages[i] = log_volume(1.0-(averages[i]));
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for (qint64 i=offset;i<lim;i++) {
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int channel = i%channels;
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averages[channel] = qMax(qAbs(audio_ibuffer[i]), averages[channel]);
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}
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panel_timeline.first()->audio_monitor->set_value(averages);
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}
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*/
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memset(audio_ibuffer+offset, 0, actual_write);
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memset(&audio_ibuffer[offset], 0, actual_write);
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audio_ibuffer_read += (actual_write / sizeof(float));
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@@ -246,7 +238,7 @@ int AudioSenderThread::send_audio_to_output(qint64 offset, int max) {
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double log_volume(double linear) {
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// expects a value between 0 and 1 (or more if amplifying)
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return (qExp(linear)-1)/(M_E-1);
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return (qExp(linear)-1.0f)/(M_E-1.0f);
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}
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void int32_to_char_array(qint32 i, char* array) {
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+37
-15
@@ -37,25 +37,33 @@ extern "C" {
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}
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AudioMonitor::AudioMonitor(QWidget *parent) :
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QWidget(parent)
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QWidget(parent),
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peaked_(false)
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{
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clear_timer.setInterval(500);
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connect(&clear_timer, SIGNAL(timeout()), this, SLOT(clear()));
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}
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void AudioMonitor::set_value(const QVector<double> &ivalues) {
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value_lock.lock();
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values = ivalues;
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value_lock.unlock();
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void AudioMonitor::set_value(const QVector<float> &ivalues) {
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if (value_lock.tryLock()) {
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values = ivalues;
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QMetaObject::invokeMethod(this, "update", Qt::QueuedConnection);
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QMetaObject::invokeMethod(&clear_timer, "start", Qt::QueuedConnection);
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if (peaked_.size() != values.size()) {
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peaked_.resize(values.size());
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peaked_.fill(false);
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}
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value_lock.unlock();
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QMetaObject::invokeMethod(this, "update", Qt::QueuedConnection);
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QMetaObject::invokeMethod(&clear_timer, "start", Qt::QueuedConnection);
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}
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}
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void AudioMonitor::clear() {
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clear_timer.stop();
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values.fill(1);
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peaked_.fill(false);
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values.fill(0.0);
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update();
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}
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@@ -67,6 +75,12 @@ void AudioMonitor::resizeEvent(QResizeEvent *e) {
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QWidget::resizeEvent(e);
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}
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void AudioMonitor::mousePressEvent(QMouseEvent *)
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{
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peaked_.fill(false);
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update();
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}
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void AudioMonitor::paintEvent(QPaintEvent *) {
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value_lock.lock();
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if (values.size() > 0) {
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@@ -74,18 +88,26 @@ void AudioMonitor::paintEvent(QPaintEvent *) {
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int channel_x = AUDIO_MONITOR_GAP;
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int channel_count = values.size();
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int channel_width = (width()/channel_count) - AUDIO_MONITOR_GAP;
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int i;
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for (i=0;i<channel_count;i++) {
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for (int i=0;i<channel_count;i++) {
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// Fill audio monitor with red-yellow-green gradient
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QRect r(channel_x, AUDIO_MONITOR_PEAK_HEIGHT + AUDIO_MONITOR_GAP, channel_width, height());
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p.fillRect(r, gradient);
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bool peak = false;
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// Check if we've peaked
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if (!peaked_[i] && values.at(i) > 1.0f) {
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peaked_[i] = true;
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}
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r.setHeight(qRound(r.height()*(values.at(i))));
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peak = (r.height() == 0);
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// We draw an inverted dark shadow over the gradient to represent to are not lit up
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// TODO change to decibel representation
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float val = 1.0f - qMin(1.0f, values.at(i));
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r.setHeight(qRound(r.height()*val));
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QRect peak_rect(channel_x, 0, channel_width, AUDIO_MONITOR_PEAK_HEIGHT);
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if (peak) {
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if (peaked_[i]) {
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// We're peaked on this channel, so we light up the peak light
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p.fillRect(peak_rect, QColor(255, 0, 0));
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} else {
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p.fillRect(peak_rect, QColor(64, 0, 0));
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+17
-5
@@ -53,22 +53,29 @@ public:
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* An array of doubles between 0.0 and 1.0 to display the amplitude. 0.0 is no audio, 1.0 is full volume. Each array
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* entry is a channel and the audio monitor will automatically adjust to the channel count in the array.
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*/
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void set_value(const QVector<double>& values);
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void set_value(const QVector<float> &values);
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protected:
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/**
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* @brief Internal paint event
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*
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* Paints the
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* Paints the audio monitor
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*/
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void paintEvent(QPaintEvent *);
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virtual void paintEvent(QPaintEvent *) override;
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/**
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* @brief Internal resize event handler
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*
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* Triggers a repaint when the widget is resized.
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*/
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void resizeEvent(QResizeEvent *);
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virtual void resizeEvent(QResizeEvent *) override;
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/**
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* @brief Internal mouse press handler
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*
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* @param event
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*/
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virtual void mousePressEvent(QMouseEvent *event) override;
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signals:
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@@ -83,7 +90,7 @@ private:
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/**
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* @brief Internal value storage
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*/
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QVector<double> values;
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QVector<float> values;
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/**
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* @brief Value mutex
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@@ -100,6 +107,11 @@ private:
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*/
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QTimer clear_timer;
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/**
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* @brief Internal variable for whether audio played as peaked or not
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*/
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QVector<bool> peaked_;
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private slots:
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/**
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* @brief Slot to clear the audio monitor
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