timeline middle click moving and more glsl debugging info
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+19
-7
@@ -793,16 +793,28 @@ void Effect::open() {
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validate_meta_path();
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bool glsl_compiled = true;
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if (!vertPath.isEmpty()) {
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if (!glslProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, meta->path + "/" + vertPath)) {
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glsl_compiled = false;
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}
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if (glslProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, meta->path + "/" + vertPath)) {
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dout << "[INFO] Vertex shader added successfully";
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} else {
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glsl_compiled = false;
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dout << "[WARNING] Vertex shader could not be added";
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}
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}
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if (!fragPath.isEmpty()) {
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if (!glslProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, meta->path + "/" + fragPath)) {
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glsl_compiled = false;
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}
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if (glslProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, meta->path + "/" + fragPath)) {
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dout << "[INFO] Fragment shader added successfully";
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} else {
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glsl_compiled = false;
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dout << "[WARNING] Fragment shader could not be added";
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}
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}
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if (glsl_compiled) glslProgram->link();
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if (glsl_compiled) {
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if (glslProgram->link()) {
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dout << "[INFO] Shader program linked successfully";
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} else {
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dout << "[WARNING] Shader program failed to link";
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}
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}
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isOpen = true;
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}
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} else {
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@@ -554,7 +554,10 @@ bool isLiveEditing() {
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void TimelineWidget::mousePressEvent(QMouseEvent *event) {
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if (sequence != NULL) {
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int tool = panel_timeline->tool;
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if (event->button() == Qt::RightButton) {
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if (event->button() == Qt::MiddleButton) {
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tool = TIMELINE_TOOL_HAND;
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panel_timeline->creating = false;
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} else if (event->button() == Qt::RightButton) {
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tool = TIMELINE_TOOL_MENU;
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panel_timeline->creating = false;
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}
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@@ -1155,12 +1158,12 @@ void TimelineWidget::mouseReleaseEvent(QMouseEvent *event) {
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panel_timeline->rect_select_proc = false;
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panel_timeline->transition_tool_init = false;
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panel_timeline->transition_tool_proc = false;
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panel_timeline->hand_moving = false;
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pre_clips.clear();
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post_clips.clear();
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update_ui(true);
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}
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panel_timeline->hand_moving = false;
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}
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}
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