reimplemented color management and alpha association in new renderer system
Color management is now as functional as it was before.
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@@ -46,11 +46,11 @@ protected:
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virtual void RunNodeAccelerated(Node *node, const NodeValueDatabase *input_params, NodeValueTable* output_params);
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StreamPtr ResolveStreamFromInput(NodeInput* input);
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DecoderPtr ResolveDecoderFromInput(NodeInput* input);
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DecoderPtr ResolveDecoderFromInput(StreamPtr stream);
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virtual FramePtr RetrieveFromDecoder(DecoderPtr decoder, const TimeRange& range) = 0;
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virtual void FrameToValue(FramePtr frame, NodeValueTable* table) = 0;
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virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) = 0;
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NodeValueTable ProcessNodeNormally(const NodeDependency &dep);
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