nodes: implemented shape generator
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "distort/transform/transformdistortnode.h"
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#include "generator/matrix/matrix.h"
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#include "generator/polygon/polygon.h"
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#include "generator/shape/shapenode.h"
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#include "generator/solid/solid.h"
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#include "generator/text/text.h"
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#include "filter/blur/blur.h"
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@@ -239,13 +240,14 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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return new TimeRemapNode();
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case kSubtitleBlock:
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return new SubtitleBlock();
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case kShapeGenerator:
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return new ShapeNode();
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case kInternalNodeCount:
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break;
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}
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// We should never get here
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abort();
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return nullptr;
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}
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}
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@@ -59,6 +59,7 @@ public:
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kValueNode,
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kTimeRemapNode,
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kSubtitleBlock,
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kShapeGenerator,
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// Count value
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kInternalNodeCount
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@@ -16,6 +16,7 @@
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add_subdirectory(matrix)
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add_subdirectory(polygon)
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add_subdirectory(shape)
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add_subdirectory(solid)
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add_subdirectory(text)
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@@ -0,0 +1,24 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2021 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/generator/shape/shapenode.cpp
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node/generator/shape/shapenode.h
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node/generator/shape/shapenodebase.cpp
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node/generator/shape/shapenodebase.h
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PARENT_SCOPE
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)
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@@ -0,0 +1,89 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "shapenode.h"
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namespace olive {
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#define super ShapeNodeBase
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QString ShapeNode::kTypeInput = QStringLiteral("type_in");
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ShapeNode::ShapeNode()
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{
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PrependInput(kTypeInput, NodeValue::kCombo);
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}
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QString ShapeNode::Name() const
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{
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return tr("Shape");
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}
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QString ShapeNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.shape");
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}
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QVector<Node::CategoryID> ShapeNode::Category() const
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{
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return {kCategoryGenerator};
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}
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QString ShapeNode::Description() const
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{
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return tr("Generate a 2D primitive shape.");
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}
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void ShapeNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kTypeInput, tr("Type"));
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// Coordinate with Type enum
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SetComboBoxStrings(kTypeInput, {tr("Rectangle"), tr("Ellipse")});
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}
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ShaderCode ShapeNode::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/shape.frag")));
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}
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NodeValueTable ShapeNode::Value(const QString &output, NodeValueDatabase &value) const
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{
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Q_UNUSED(output)
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ShaderJob job;
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job.InsertValue(this, kTypeInput, value);
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job.InsertValue(this, kPositionInput, value);
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job.InsertValue(this, kSizeInput, value);
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job.InsertValue(this, kColorInput, value);
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job.InsertValue(QStringLiteral("resolution_in"), value[QStringLiteral("global")].GetWithMeta(NodeValue::kVec2, QStringLiteral("resolution")));
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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NodeValueTable table = value.Merge();
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table.Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
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return table;
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}
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}
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@@ -0,0 +1,61 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SHAPENODE_H
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#define SHAPENODE_H
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#include "shapenodebase.h"
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namespace olive {
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class ShapeNode : public ShapeNodeBase
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{
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Q_OBJECT
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public:
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ShapeNode();
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enum Type {
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kRectangle,
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kEllipse
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};
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NODE_DEFAULT_DESTRUCTOR(ShapeNode)
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NODE_COPY_FUNCTION(ShapeNode)
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virtual QString Name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> Category() const override;
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virtual QString Description() const override;
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
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virtual NodeValueTable Value(const QString& output, NodeValueDatabase& value) const override;
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static QString kTypeInput;
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private:
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};
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}
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#endif // SHAPENODE_H
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@@ -0,0 +1,49 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "shapenodebase.h"
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#include <QVector2D>
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namespace olive {
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#define super Node
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QString ShapeNodeBase::kPositionInput = QStringLiteral("pos_in");
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QString ShapeNodeBase::kSizeInput = QStringLiteral("size_in");
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QString ShapeNodeBase::kColorInput = QStringLiteral("color_in");
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ShapeNodeBase::ShapeNodeBase()
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{
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(10, 10));
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AddInput(kSizeInput, NodeValue::kVec2, QVector2D(100, 100));
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AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0, 0.0, 0.0, 1.0)));
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}
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void ShapeNodeBase::Retranslate()
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{
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super::Retranslate();
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kSizeInput, tr("Size"));
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SetInputName(kColorInput, tr("Color"));
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}
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}
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@@ -0,0 +1,46 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef SHAPENODEBASE_H
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#define SHAPENODEBASE_H
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#include "node/node.h"
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namespace olive {
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class ShapeNodeBase : public Node
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{
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Q_OBJECT
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public:
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ShapeNodeBase();
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NODE_DEFAULT_DESTRUCTOR(ShapeNodeBase)
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virtual void Retranslate() override;
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static QString kPositionInput;
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static QString kSizeInput;
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static QString kColorInput;
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};
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}
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#endif // SHAPENODEBASE_H
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+5
-1
@@ -46,7 +46,11 @@
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namespace olive {
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#define NODE_DEFAULT_DESTRUCTOR(x) virtual ~x() override {DisconnectAll();}
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#define NODE_DEFAULT_DESTRUCTOR(x) \
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virtual ~x() override {DisconnectAll();}
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#define NODE_COPY_FUNCTION(x) \
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virtual Node *copy() const override {return new x();}
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class NodeGraph;
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class Folder;
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@@ -0,0 +1,39 @@
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// Input texture coordinate
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varying vec2 ove_texcoord;
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// Match with ShapeNode::Type
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#define SHAPE_RECTANGLE 0
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#define SHAPE_ELLIPSE 1
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uniform vec2 pos_in;
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uniform vec2 size_in;
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uniform int type_in;
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uniform vec2 resolution_in;
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uniform vec4 color_in;
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void main() {
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vec2 real_position = pos_in/resolution_in;
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vec2 real_size = size_in/resolution_in;
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vec4 col = vec4(0.0);
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if (type_in == SHAPE_RECTANGLE) {
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if (ove_texcoord.x >= real_position.x && ove_texcoord.y >= real_position.y
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&& ove_texcoord.x < real_position.x+real_size.x && ove_texcoord.y < real_position.y+real_size.y) {
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col = color_in;
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}
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} else if (type_in == SHAPE_ELLIPSE) {
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vec2 center = pos_in+size_in*0.5;
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float radius = size_in.y*0.5;
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float aspect_ratio = size_in.x/size_in.y;
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vec2 offset = ove_texcoord*resolution_in - center;
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offset.x /= aspect_ratio;
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float d = length(offset)-radius;
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float t = clamp(d, 0.0, 1.0);
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col = color_in * (1.0-t);
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}
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gl_FragColor = col;
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}
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