gizmos fairly complete

This commit is contained in:
itsmattkc
2018-11-28 13:53:31 +11:00
parent f28427302e
commit 3069fb6f7c
7 changed files with 85 additions and 66 deletions
+23 -9
View File
@@ -72,7 +72,9 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
@@ -82,6 +84,8 @@ TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em)
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
// set defaults
scale_y->set_enabled(false);
@@ -167,14 +171,21 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
}
void TransformEffect::gizmo_draw(double timecode, GLTextureCoords& coords) {
top_left_gizmo->set_pos(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->set_pos(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->set_pos(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->set_pos(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->set_pos(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->set_pos(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->set_pos(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->set_pos(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
}
void TransformEffect::gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode) {
@@ -209,6 +220,9 @@ void TransformEffect::gizmo_move(EffectGizmo* sender, int x_movement, int y_move
} else {
scale_y->set_double_value(scale_y->get_double_value(timecode) + y_percent);
}
} else if (sender == rotate_gizmo) {
// TODO make this perfectly circular
rotation->set_double_value(rotation->get_double_value(timecode) + x_percent);
} else {
position_x->set_double_value(position_x->get_double_value(timecode) + x_movement);
position_y->set_double_value(position_y->get_double_value(timecode) + y_movement);