Files
oak-editor/effects/internal/transformeffect.cpp
T
2018-11-28 13:53:31 +11:00

231 lines
11 KiB
C++

#include "transformeffect.h"
#include <QWidget>
#include <QLabel>
#include <QGridLayout>
#include <QSpinBox>
#include <QCheckBox>
#include <QOpenGLFunctions>
#include <QComboBox>
#include <QMouseEvent>
#include "ui/collapsiblewidget.h"
#include "project/clip.h"
#include "project/sequence.h"
#include "io/media.h"
#include "io/math.h"
#include "ui/labelslider.h"
#include "ui/comboboxex.h"
#include "panels/project.h"
#include "debug.h"
#include "panels/panels.h"
#include "panels/viewer.h"
#include "ui/viewerwidget.h"
#define BLEND_MODE_NORMAL 0
#define BLEND_MODE_SCREEN 1
#define BLEND_MODE_MULTIPLY 2
#define BLEND_MODE_OVERLAY 3
TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
EffectRow* position_row = add_row("Position:");
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* scale_row = add_row("Scale:");
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
scale_x->set_double_minimum_value(0);
scale_x->set_double_maximum_value(3000);
scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
scale_y->set_double_minimum_value(0);
scale_y->set_double_maximum_value(3000);
EffectRow* uniform_scale_row = add_row("Uniform Scale:");
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* rotation_row = add_row("Rotation:");
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* anchor_point_row = add_row("Anchor Point:");
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* opacity_row = add_row("Opacity:");
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
opacity->set_double_minimum_value(0);
opacity->set_double_maximum_value(100);
EffectRow* blend_mode_row = add_row("Blend Mode:");
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode"); // blend mode
blend_mode_box->add_combo_item("Normal", BLEND_MODE_NORMAL);
blend_mode_box->add_combo_item("Overlay", BLEND_MODE_OVERLAY);
blend_mode_box->add_combo_item("Screen", BLEND_MODE_SCREEN);
blend_mode_box->add_combo_item("Multiply", BLEND_MODE_MULTIPLY);
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
top_right_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_left_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_center_gizmo->set_cursor(Qt::SizeVerCursor);
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
// set defaults
scale_y->set_enabled(false);
uniform_scale_field->set_bool_value(true);
blend_mode_box->set_combo_index(0);
refresh();
connect(uniform_scale_field, SIGNAL(toggled(bool)), this, SLOT(toggle_uniform_scale(bool)));
}
void TransformEffect::refresh() {
if (parent_clip->sequence != NULL) {
double default_pos_x = parent_clip->sequence->width/2;
double default_pos_y = parent_clip->sequence->height/2;
position_x->set_double_default_value(default_pos_x);
position_y->set_double_default_value(default_pos_y);
scale_x->set_double_default_value(100);
scale_y->set_double_default_value(100);
default_anchor_x = parent_clip->getWidth()/2;
default_anchor_y = parent_clip->getHeight()/2;
if (default_anchor_x == 0) default_anchor_x = default_pos_x;
if (default_anchor_y == 0) default_anchor_y = default_pos_y;
anchor_x_box->set_double_default_value(default_anchor_x);
anchor_y_box->set_double_default_value(default_anchor_y);
opacity->set_double_default_value(100);
}
}
void TransformEffect::toggle_uniform_scale(bool enabled) {
scale_y->set_enabled(!enabled);
}
void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, int data) {
// position
glTranslatef(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
// anchor point
int anchor_x_offset = (anchor_x_box->get_double_value(timecode)-default_anchor_x);
int anchor_y_offset = (anchor_y_box->get_double_value(timecode)-default_anchor_y);
coords.vertexTopLeftX -= anchor_x_offset;
coords.vertexTopRightX -= anchor_x_offset;
coords.vertexBottomLeftX -= anchor_x_offset;
coords.vertexBottomRightX -= anchor_x_offset;
coords.vertexTopLeftY -= anchor_y_offset;
coords.vertexTopRightY -= anchor_y_offset;
coords.vertexBottomLeftY -= anchor_y_offset;
coords.vertexBottomRightY -= anchor_y_offset;
// rotation
glRotatef(rotation->get_double_value(timecode), 0, 0, 1);
// scale
float sx = scale_x->get_double_value(timecode)*0.01;
float sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScalef(sx, sy, 1);
// blend mode
switch (blend_mode_box->get_combo_data(timecode).toInt()) {
case BLEND_MODE_NORMAL:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case BLEND_MODE_OVERLAY:
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case BLEND_MODE_SCREEN:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
break;
case BLEND_MODE_MULTIPLY:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
break;
default:
dout << "[ERROR] Invalid blend mode. This is a bug - please contact developers";
}
// opacity
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*(opacity->get_double_value(timecode)*0.01));
}
void TransformEffect::gizmo_draw(double timecode, GLTextureCoords& coords) {
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
}
void TransformEffect::gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode) {
double x_percent = ((double) x_movement / parent_clip->sequence->width)*200;
double y_percent = ((double) y_movement / parent_clip->sequence->height)*200;
if (sender == bottom_right_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) + x_percent);
if (!uniform_scale_field->get_bool_value(timecode)) scale_y->set_double_value(scale_y->get_double_value(timecode) + y_percent);
} else if (sender == top_left_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) - x_percent);
if (!uniform_scale_field->get_bool_value(timecode)) scale_y->set_double_value(scale_y->get_double_value(timecode) - y_percent);
} else if (sender == bottom_left_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) - x_percent);
if (!uniform_scale_field->get_bool_value(timecode)) scale_y->set_double_value(scale_y->get_double_value(timecode) + y_percent);
} else if (sender == top_right_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) + x_percent);
if (!uniform_scale_field->get_bool_value(timecode)) scale_y->set_double_value(scale_y->get_double_value(timecode) - y_percent);
} else if (sender == left_center_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) - x_percent);
} else if (sender == right_center_gizmo) {
scale_x->set_double_value(scale_x->get_double_value(timecode) + x_percent);
} else if (sender == top_center_gizmo) {
if (uniform_scale_field->get_bool_value(timecode)) {
scale_x->set_double_value(scale_x->get_double_value(timecode) - y_percent);
} else {
scale_y->set_double_value(scale_y->get_double_value(timecode) - y_percent);
}
} else if (sender == bottom_center_gizmo) {
if (uniform_scale_field->get_bool_value(timecode)) {
scale_x->set_double_value(scale_x->get_double_value(timecode) + y_percent);
} else {
scale_y->set_double_value(scale_y->get_double_value(timecode) + y_percent);
}
} else if (sender == rotate_gizmo) {
// TODO make this perfectly circular
rotation->set_double_value(rotation->get_double_value(timecode) + x_percent);
} else {
position_x->set_double_value(position_x->get_double_value(timecode) + x_movement);
position_y->set_double_value(position_y->get_double_value(timecode) + y_movement);
}
}