moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
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@@ -87,9 +87,3 @@ TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &inpu
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return Block::InputTimeAdjustment(input, input_time);
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}
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NodeValueTable ClipBlock::Value(const NodeValueDatabase &value) const
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{
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// We just pass through the data here, the renderer should have gotten the correct time from InputTimeAdjustment
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return value.Merge();
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}
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