Files
oak-editor/app/node/block/clip/clip.cpp
T
2019-12-10 00:10:00 +11:00

90 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "clip.h"
ClipBlock::ClipBlock()
{
texture_input_ = new NodeInput("buffer_in");
texture_input_->set_data_type(NodeInput::kBuffer);
AddInput(texture_input_);
}
Node *ClipBlock::copy() const
{
ClipBlock* c = new ClipBlock();
CopyParameters(this, c);
return c;
}
Block::Type ClipBlock::type() const
{
return kClip;
}
QString ClipBlock::Name() const
{
return tr("Clip");
}
QString ClipBlock::id() const
{
return "org.olivevideoeditor.Olive.clip";
}
QString ClipBlock::Description() const
{
return tr("A time-based node that represents a media source.");
}
NodeInput *ClipBlock::texture_input() const
{
return texture_input_;
}
void ClipBlock::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
{
// If signal is from texture input, transform all times from media time to sequence time
if (from == texture_input_) {
rational start = MediaToSequenceTime(start_range);
rational end = MediaToSequenceTime(end_range);
// Limit cache invalidation to clip lengths
start = qMax(start, in());
end = qMin(end, out());
Node::InvalidateCache(start, end, from);
} else {
// Otherwise, pass signal along normally
Node::InvalidateCache(start_range, end_range, from);
}
}
TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
{
if (input == texture_input_) {
return TimeRange(SequenceToMediaTime(input_time.in()), SequenceToMediaTime(input_time.out()));
}
return Block::InputTimeAdjustment(input, input_time);
}