moved all shader code out of C++ source and into external shader files
General code cleanup and easier maintenance.
This commit is contained in:
@@ -87,9 +87,3 @@ TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &inpu
|
||||
|
||||
return Block::InputTimeAdjustment(input, input_time);
|
||||
}
|
||||
|
||||
NodeValueTable ClipBlock::Value(const NodeValueDatabase &value) const
|
||||
{
|
||||
// We just pass through the data here, the renderer should have gotten the correct time from InputTimeAdjustment
|
||||
return value.Merge();
|
||||
}
|
||||
|
||||
@@ -46,8 +46,6 @@ public:
|
||||
|
||||
virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
|
||||
|
||||
virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
|
||||
|
||||
private:
|
||||
NodeInput* texture_input_;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user