feat(oakplugin): wire OpenFX plugins into the node graph and renderer
- oaknode: dynamic node factory registration, PluginNode value model pushing PluginJobPayload, traverser texture passthrough for texture inputs, type-stamped RefBox::get_checked. - oakrender: PluginExecutor dependency-inversion slot; eval resolves and executes plugin jobs, purple frame on failure. - oakplugin: node_factory with full OFX param -> node input translation (15 types, color semantics heuristic, combo ordering, secret/ui_group/ui_page, clip inputs), plugin instance registry, render executor + duplicator installation, progress reporter and active-viewer provider injection points, U8/U16/F16 input conversion with NaN scrubbing, in-place output frame writeback fix. - gl_bridge.rs documents the wgpu<->GL interop spike: Metal-first on macOS rules out wgpu-hal GL interop; offscreen GL context deferred. End-to-end tests cover registration, param translation, CPU render pixel assertions, identity passthrough and NaN fallback.
This commit is contained in:
@@ -129,7 +129,8 @@ pub fn texture_create(
|
||||
/// Rust 等价物。恒 0(GL suite 的 `OpenGLTextureIndex` 属性与
|
||||
/// render 驱动的 use_opengl 决策据此回退 CPU 路径;GPU 上传若落地
|
||||
/// 走 `oakrender::backend::GpuContextLike::upload` 的 wgpu token,
|
||||
/// 不暴露 GL id)。
|
||||
/// 不暴露 GL id)。真实化的评估与方案见 [`crate::gl_bridge`]
|
||||
/// (阶段 6a spike:方案 A 不可行,方案 B 暂缓)。
|
||||
pub fn texture_id(_texture: &Texture) -> i32 {
|
||||
0
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user