feat(oakplugin): wire OpenFX plugins into the node graph and renderer

- oaknode: dynamic node factory registration, PluginNode value model
  pushing PluginJobPayload, traverser texture passthrough for texture
  inputs, type-stamped RefBox::get_checked.
- oakrender: PluginExecutor dependency-inversion slot; eval resolves
  and executes plugin jobs, purple frame on failure.
- oakplugin: node_factory with full OFX param -> node input
  translation (15 types, color semantics heuristic, combo ordering,
  secret/ui_group/ui_page, clip inputs), plugin instance registry,
  render executor + duplicator installation, progress reporter and
  active-viewer provider injection points, U8/U16/F16 input
  conversion with NaN scrubbing, in-place output frame writeback fix.
- gl_bridge.rs documents the wgpu<->GL interop spike: Metal-first on
  macOS rules out wgpu-hal GL interop; offscreen GL context deferred.

End-to-end tests cover registration, param translation, CPU render
pixel assertions, identity passthrough and NaN fallback.
This commit is contained in:
2026-08-18 17:15:13 +08:00
parent 9daa266189
commit 2db1615453
21 changed files with 2595 additions and 189 deletions
+6
View File
@@ -627,6 +627,12 @@ impl NodeValueTable {
pub fn rows(&self) -> &[(ValueType, NodeValue, Option<String>)] {
&self.rows
}
/// Mutable row access (the render seam resolves job payloads into
/// finished textures in place).
pub fn rows_mut(&mut self) -> &mut Vec<(ValueType, NodeValue, Option<String>)> {
&mut self.rows
}
}
/// Structural equality: `Texture` compares by handle address, `Samples`