feat(oakplugin): wire OpenFX plugins into the node graph and renderer

- oaknode: dynamic node factory registration, PluginNode value model
  pushing PluginJobPayload, traverser texture passthrough for texture
  inputs, type-stamped RefBox::get_checked.
- oakrender: PluginExecutor dependency-inversion slot; eval resolves
  and executes plugin jobs, purple frame on failure.
- oakplugin: node_factory with full OFX param -> node input
  translation (15 types, color semantics heuristic, combo ordering,
  secret/ui_group/ui_page, clip inputs), plugin instance registry,
  render executor + duplicator installation, progress reporter and
  active-viewer provider injection points, U8/U16/F16 input
  conversion with NaN scrubbing, in-place output frame writeback fix.
- gl_bridge.rs documents the wgpu<->GL interop spike: Metal-first on
  macOS rules out wgpu-hal GL interop; offscreen GL context deferred.

End-to-end tests cover registration, param translation, CPU render
pixel assertions, identity passthrough and NaN fallback.
This commit is contained in:
2026-08-18 17:15:13 +08:00
parent 9daa266189
commit 2db1615453
21 changed files with 2595 additions and 189 deletions
+107 -3
View File
@@ -16,14 +16,29 @@
//! The node type registry (C++ `NodeFactory` / `node/factory`):
//! type id -> constructor, plus menu metadata.
//!
//! Two entry kinds: the static built-in table installed by
//! [`crate::nodes::register_all`] (compile-time [`NodeMeta`]), and
//! runtime entries appended after plugin discovery
//! ([`DynamicNodeMeta`] — the C++ `NodeFactory::register_plugin_nodes`
//! appends one library entry per discovered OFX plugin; those have no
//! compile-time ids, so their metadata is owned and their constructor
//! is a closure capturing the plugin identifier).
use std::sync::OnceLock;
use std::sync::{Mutex, OnceLock};
use crate::node::{Category, NodeBehavior, NodeCore};
/// Constructor for a node type: behavior + default core inputs.
pub type NodeConstructor = fn() -> (NodeCore, Box<dyn NodeBehavior>);
/// Constructor for a runtime-registered node type (captures per-plugin
/// state; each call builds a fresh node with a fresh backing instance,
/// matching the C++ `NodeFactory::create` `n->copy()` semantics for
/// plugin library entries).
pub type DynNodeConstructor =
std::sync::Arc<dyn Fn() -> (NodeCore, Box<dyn NodeBehavior>) + Send + Sync>;
/// Static metadata for the node menu (C++ factory listing).
#[derive(Clone)]
pub struct NodeMeta {
@@ -37,9 +52,30 @@ pub struct NodeMeta {
pub create: NodeConstructor,
}
/// The registry (built at crate init by `nodes::register_all`).
/// Runtime-registered node type metadata (the C++ factory's plugin
/// entries). Owned strings: plugin identifiers and labels are only
/// known at scan time.
#[derive(Clone)]
pub struct DynamicNodeMeta {
/// Type id (the OFX plugin identifier).
pub type_id: String,
/// Display name (the plugin descriptor's label).
pub name: String,
/// Categories.
pub categories: Vec<Category>,
/// Sub-category (the OFX context display name, e.g. "Filter").
pub sub_category: String,
/// Description (the plugin descriptor's description).
pub description: String,
/// Constructor.
pub create: DynNodeConstructor,
}
/// The registry (built at crate init by `nodes::register_all`; plugin
/// entries are appended at runtime via [`Factory::register_dynamic`]).
pub struct Factory {
entries: Vec<NodeMeta>,
dynamic: Mutex<Vec<DynamicNodeMeta>>,
}
impl Factory {
@@ -53,7 +89,10 @@ impl Factory {
.get()
.expect("nodes::register_all installs the entry table")
.clone();
Factory { entries }
Factory {
entries,
dynamic: Mutex::new(Vec::new()),
}
})
}
@@ -66,6 +105,71 @@ impl Factory {
pub fn entries(&self) -> &[NodeMeta] {
&self.entries
}
fn dynamic(&self) -> std::sync::MutexGuard<'_, Vec<DynamicNodeMeta>> {
self.dynamic.lock().unwrap_or_else(|e| e.into_inner())
}
/// Append a runtime-discovered node type (C++
/// `NodeFactory::register_plugin_nodes` library append). Returns
/// false when the type id is already registered (static or dynamic
/// — the C++ `existing_ids` skip).
pub fn register_dynamic(&self, meta: DynamicNodeMeta) -> bool {
if self.find(&meta.type_id).is_some() {
return false;
}
let mut dyns = self.dynamic();
if dyns.iter().any(|m| m.type_id == meta.type_id) {
return false;
}
dyns.push(meta);
true
}
/// The runtime entries (clone of the current list; registration
/// order).
pub fn dynamic_entries(&self) -> Vec<DynamicNodeMeta> {
self.dynamic().clone()
}
/// Look up a runtime entry by type id.
pub fn find_dynamic(&self, type_id: &str) -> Option<DynamicNodeMeta> {
self.dynamic().iter().find(|m| m.type_id == type_id).cloned()
}
/// Look up either entry kind and construct a node (static first,
/// then dynamic — C++ `NodeFactory::create` walks one combined
/// library).
pub fn create_any(&self, type_id: &str) -> Option<(NodeCore, Box<dyn NodeBehavior>)> {
if let Some(meta) = self.find(type_id) {
return Some((meta.create)());
}
self.find_dynamic(type_id).map(|m| (m.create)())
}
/// Combined entry count (static + dynamic).
pub fn total_count(&self) -> usize {
self.entries.len() + self.dynamic().len()
}
/// Type id at a combined index (static entries first, then dynamic
/// in registration order).
pub fn type_id_at(&self, index: usize) -> Option<String> {
if index < self.entries.len() {
return Some(self.entries[index].type_id.to_string());
}
self.dynamic()
.get(index - self.entries.len())
.map(|m| m.type_id.clone())
}
/// Display name for a type id (either entry kind).
pub fn name_of(&self, type_id: &str) -> Option<String> {
if let Some(meta) = self.find(type_id) {
return Some(meta.name.to_string());
}
self.find_dynamic(type_id).map(|m| m.name)
}
}
/// Entries installed by [`crate::nodes::register_all`].