Merge branch 'ocio_node' of https://github.com/ThomasWilshaw/olive into ocio_node

This commit is contained in:
Thomas Wilshaw
2022-05-08 00:13:40 +01:00
-5
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@@ -523,11 +523,6 @@ void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, co
QVariant shader = shader_cache_->value(full_shader_id);
if (shader.isNull()) {
// FIXME: Reimplement as color job
//if (job.UseOCIO()) {
// render_ctx_->ShaderJobInsertTextures(job.ColorProcessor(), &job, job.ShaderDesc());
//}
// Since we have shader code, compile it now
shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));