Merge branch 'ocio_node' of https://github.com/ThomasWilshaw/olive into ocio_node
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@@ -523,11 +523,6 @@ void RenderProcessor::ProcessShader(TexturePtr destination, const Node *node, co
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QVariant shader = shader_cache_->value(full_shader_id);
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if (shader.isNull()) {
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// FIXME: Reimplement as color job
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//if (job.UseOCIO()) {
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// render_ctx_->ShaderJobInsertTextures(job.ColorProcessor(), &job, job.ShaderDesc());
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//}
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// Since we have shader code, compile it now
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shader = render_ctx_->CreateNativeShader(node->GetShaderCode(job.GetShaderID()));
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