restored radius setting to gaussian blur, fixes #702
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@@ -4,7 +4,7 @@
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uniform sampler2D image;
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// uniform float radius;
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uniform float radius;
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uniform float sigma;
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uniform vec2 resolution;
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uniform bool horiz_blur;
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@@ -22,13 +22,13 @@ float gaussian2(float x, float y, float sigma) {
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}
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void main(void) {
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float rad = ceil(sigma);
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float rad = ceil(radius);
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float sum = 0.0;
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vec4 color = vec4(0.0);
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bool radius_is_zero = (rad == 0.0);
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bool radius_is_zero = (rad == 0.0 || sigma == 0.0);
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if (!radius_is_zero) {
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for (float x=-rad+0.5;x<=rad;x+=2.0) {
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<effect name="Gaussian Blur" category="Blur">
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<!-- <row name="Radius">
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<row name="Radius">
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<field type="double" min="0" default="10" id="radius"/>
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</row> -->
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</row>
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<row name="Sigma">
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<field type="double" min="0" default="5.5" id="sigma"/>
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</row>
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