feat(engine): clip move, clip effect_input, mandatory static FFmpeg
- oakengine_sequence_move_clip implemented for real (oaktimeline TrackMoveBlockCommand; fixes the graph-ownership/gap-anchor/ripple trim bugs the stub was hiding); same-track via the frozen C ABI, cross-track supported by the module command - oaknode clip blocks now declare a tex_in texture input and set effect_input to it, so timeline clips can host effect chains; facade test covers effect insert/remove on a real clip - oakffmpeg-link: FFMPEG_DIR is now mandatory with a clear panic (a Homebrew upgrade left the system ffmpeg .pc pointing at a deleted dav1d Cellar path, breaking links); reads a git-ignored workspace .env for IDEs that cannot inject env vars (RustRover); links the C++ stdlib for C++ codec libs (svt-av1) - oakengine re-exports oaknode so tests share one crate instance; it_node uses the direct instance's value type where it calls the module FFI (the --workspace dev-dependency feature split builds oaknode twice)
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@@ -47,25 +47,25 @@ pub const EXIT_USAGE: i32 = 64;
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/// code the C++ binary would exit with when that family's work is
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/// impossible (1 for info/probe, 2 for render/transcode).
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pub fn require_or(
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cmd: &str,
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families: &[&DeferredFamily],
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unavailable_code: i32,
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cmd: &str,
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families: &[&DeferredFamily],
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unavailable_code: i32,
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) -> Result<(), i32> {
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match crate::deferred::require(families) {
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Ok(()) => Ok(()),
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Err(msg) => {
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eprintln!("error: {cmd}: {msg}");
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Err(unavailable_code)
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}
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}
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match crate::deferred::require(families) {
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Ok(()) => Ok(()),
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Err(msg) => {
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eprintln!("error: {cmd}: {msg}");
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Err(unavailable_code)
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}
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}
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}
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/// Fallback for the (today unreachable) success arm of `require_or`: the
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/// gate reported the families available, but the call-through port is not
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/// wired yet. Never panics; reports an internal error and returns `code`.
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pub fn port_not_wired(cmd: &str, code: i32) -> i32 {
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eprintln!(
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"error: {cmd}: internal error: facade families reported available but no port is wired yet"
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);
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code
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eprintln!(
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"error: {cmd}: internal error: facade families reported available but no port is wired yet"
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);
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code
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}
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