completed transition to gles 3.0
This commit is contained in:
+206
-101
@@ -252,6 +252,22 @@ void ViewerWidget::seek_from_click(int x) {
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viewer->seek(getFrameFromScreenPoint(waveform_zoom, x+waveform_scroll));
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}
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QMatrix4x4 ViewerWidget::get_matrix()
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{
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QMatrix4x4 matrix;
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double zoom_factor = container->zoom/(double(width())/double(viewer->seq->width));
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if (zoom_factor > 1.0) {
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double zoom_size = (zoom_factor*2.0) - 2.0;
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matrix.translate((-(x_scroll-0.5))*zoom_size, (y_scroll-0.5)*zoom_size);
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matrix.scale(zoom_factor);
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}
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return matrix;
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}
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void ViewerWidget::context_destroy() {
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makeCurrent();
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@@ -409,140 +425,238 @@ void ViewerWidget::draw_waveform_func() {
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}
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void ViewerWidget::draw_title_safe_area() {
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double halfWidth = 0.5;
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double halfHeight = 0.5;
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double viewportAr = (double) width() / (double) height();
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double halfAr = viewportAr*0.5;
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QOpenGLFunctions* func = context()->functions();
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pipeline_->bind();
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float ar = float(width()) / float(height());
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float horizontal_cross_size = 0.05f / ar;
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// Set matrix to 0.0 -> 1.0 on both axes
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QMatrix4x4 matrix;
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matrix.ortho(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
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// adjust the horizontal center cross by the aspect ratio to appear "square"
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if (olive::CurrentConfig.use_custom_title_safe_ratio && olive::CurrentConfig.custom_title_safe_ratio > 0) {
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if (olive::CurrentConfig.custom_title_safe_ratio > viewportAr) {
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halfHeight = (olive::CurrentConfig.custom_title_safe_ratio/viewportAr)*0.5;
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if (ar > olive::CurrentConfig.custom_title_safe_ratio) {
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matrix.translate(((ar - olive::CurrentConfig.custom_title_safe_ratio) / 2.0) / ar, 0.0f);
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matrix.scale(olive::CurrentConfig.custom_title_safe_ratio / ar, 1.0f);
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} else {
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halfWidth = (viewportAr/olive::CurrentConfig.custom_title_safe_ratio)*0.5;
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matrix.translate(0.0f, (((olive::CurrentConfig.custom_title_safe_ratio - ar) / 2.0) / olive::CurrentConfig.custom_title_safe_ratio));
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matrix.scale(1.0f, ar / olive::CurrentConfig.custom_title_safe_ratio);
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}
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horizontal_cross_size *= ar/olive::CurrentConfig.custom_title_safe_ratio;
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}
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glLoadIdentity();
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glOrtho(-halfWidth, halfWidth, halfHeight, -halfHeight, 0, 1);
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float adjusted_cross_x1 = 0.5f - horizontal_cross_size;
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float adjusted_cross_x2 = 0.5f + horizontal_cross_size;
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glColor4f(0.66f, 0.66f, 0.66f, 1.0f);
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glBegin(GL_LINES);
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pipeline_->setUniformValue("mvp_matrix", matrix);
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pipeline_->setUniformValue("color_only", true);
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pipeline_->setUniformValue("color_only_color", QColor(192, 192, 192, 255));
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// action safe rectangle
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glVertex2d(-0.45, -0.45);
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glVertex2d(0.45, -0.45);
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glVertex2d(0.45, -0.45);
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glVertex2d(0.45, 0.45);
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glVertex2d(0.45, 0.45);
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glVertex2d(-0.45, 0.45);
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glVertex2d(-0.45, 0.45);
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glVertex2d(-0.45, -0.45);
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// title safe rectangle
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glVertex2d(-0.4, -0.4);
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glVertex2d(0.4, -0.4);
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glVertex2d(0.4, -0.4);
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glVertex2d(0.4, 0.4);
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glVertex2d(0.4, 0.4);
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glVertex2d(-0.4, 0.4);
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glVertex2d(-0.4, 0.4);
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glVertex2d(-0.4, -0.4);
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// horizontal centers
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glVertex2d(-0.45, 0);
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glVertex2d(-0.375, 0);
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glVertex2d(0.45, 0);
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glVertex2d(0.375, 0);
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GLfloat vertices[] = {
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// action safe lines
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0.05f, 0.05f, 0.0f,
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0.95f, 0.05f, 0.0f,
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// vertical centers
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glVertex2d(0, -0.45);
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glVertex2d(0, -0.375);
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glVertex2d(0, 0.45);
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glVertex2d(0, 0.375);
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0.95f, 0.05f, 0.0f,
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0.95f, 0.95f, 0.0f,
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glEnd();
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0.95f, 0.95f, 0.0f,
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0.05f, 0.95f, 0.0f,
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// center cross
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glLoadIdentity();
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glOrtho(-halfAr, halfAr, 0.5, -0.5, -1, 1);
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0.05f, 0.95f, 0.0f,
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0.05f, 0.05f, 0.0f,
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glBegin(GL_LINES);
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// title safe lines
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0.1f, 0.1f, 0.0f,
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0.9f, 0.1f, 0.0f,
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glVertex2d(-0.05, 0);
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glVertex2d(0.05, 0);
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glVertex2d(0, -0.05);
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glVertex2d(0, 0.05);
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0.9f, 0.1f, 0.0f,
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0.9f, 0.9f, 0.0f,
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0.9f, 0.9f, 0.0f,
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0.1f, 0.9f, 0.0f,
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0.1f, 0.9f, 0.0f,
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0.1f, 0.1f, 0.0f,
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// side-center markers
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0.05f, 0.5f, 0.0f,
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0.125f, 0.5f, 0.0f,
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0.95f, 0.5f, 0.0f,
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0.875f, 0.5f, 0.0f,
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0.5f, 0.05f, 0.0f,
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0.5f, 0.125f, 0.0f,
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0.5f, 0.95f, 0.0f,
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0.5f, 0.875f, 0.0f,
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// horizontal center cross marker
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adjusted_cross_x1, 0.5f, 0.0f,
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adjusted_cross_x2, 0.5f, 0.0f,
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// vertical center cross marker
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0.5f, 0.45f, 0.0f,
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0.5f, 0.55f, 0.0f
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};
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GLuint vertex_location = pipeline_->attributeLocation("a_position");
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func->glEnableVertexAttribArray(vertex_location);
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func->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, vertices);
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func->glDrawArrays(GL_LINES, 0, 28);
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pipeline_->setUniformValue("color_only", false);
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pipeline_->release();
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glEnd();
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}
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void ViewerWidget::draw_gizmos() {
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float color[4];
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glGetFloatv(GL_CURRENT_COLOR, color);
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QOpenGLFunctions* func = context()->functions();
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double dot_size = GIZMO_DOT_SIZE / double(width()) * viewer->seq->width;
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double target_size = GIZMO_TARGET_SIZE / double(width()) * viewer->seq->width;
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pipeline_->bind();
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double zoom_factor = container->zoom/(double(width())/double(viewer->seq->width));
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glPushMatrix();
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glLoadIdentity();
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QMatrix4x4 matrix;
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matrix.ortho(0, viewer->seq->width, 0, viewer->seq->height, -1, 1);
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matrix.scale(zoom_factor, zoom_factor);
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matrix.translate(-(viewer->seq->width-(width()/container->zoom))*x_scroll,
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-((viewer->seq->height-(height()/container->zoom))*(1.0-y_scroll)));
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glOrtho(0, viewer->seq->width, 0, viewer->seq->height, -1, 10);
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glScaled(zoom_factor, zoom_factor, 0.0);
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glTranslated(-(viewer->seq->width-(width()/container->zoom))*x_scroll,
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-((viewer->seq->height-(height()/container->zoom))*(1.0-y_scroll)),
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0);
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pipeline_->setUniformValue("mvp_matrix", matrix);
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pipeline_->setUniformValue("color_only", true);
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pipeline_->setUniformValue("color_only_color", QColor(255, 255, 255, 255));
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float size_diff = float(viewer->seq->width) / float(width());
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float dot_size = GIZMO_DOT_SIZE * size_diff;
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float target_size = GIZMO_TARGET_SIZE * size_diff;
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QVector<GLfloat> vertices;
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float gizmo_z = 0.0f;
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for (int j=0;j<gizmos->gizmo_count();j++) {
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EffectGizmo* g = gizmos->gizmo(j);
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glColor4d(g->color.redF(), g->color.greenF(), g->color.blueF(), 1.0);
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switch (g->get_type()) {
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case GIZMO_TYPE_DOT: // draw dot
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glBegin(GL_QUADS);
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glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
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glEnd();
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vertices.append(g->screen_pos[0].x()-dot_size);
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vertices.append(g->screen_pos[0].y()-dot_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()+dot_size);
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vertices.append(g->screen_pos[0].y()-dot_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()+dot_size);
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vertices.append(g->screen_pos[0].y()+dot_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()-dot_size);
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vertices.append(g->screen_pos[0].y()+dot_size);
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vertices.append(0.0f);
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break;
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case GIZMO_TYPE_POLY: // draw lines
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glBegin(GL_LINES);
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case GIZMO_TYPE_POLY: // draw lines for a polygon
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for (int k=1;k<g->get_point_count();k++) {
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glVertex3f(g->screen_pos[k-1].x(), g->screen_pos[k-1].y(), gizmo_z);
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glVertex3f(g->screen_pos[k].x(), g->screen_pos[k].y(), gizmo_z);
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vertices.append(g->screen_pos[k-1].x());
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vertices.append(g->screen_pos[k-1].y());
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vertices.append(0.0f);
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vertices.append(g->screen_pos[k].x());
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vertices.append(g->screen_pos[k].y());
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vertices.append(0.0f);
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}
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glVertex3f(g->screen_pos[g->get_point_count()-1].x(), g->screen_pos[g->get_point_count()-1].y(), gizmo_z);
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glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y(), gizmo_z);
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glEnd();
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vertices.append(g->screen_pos[g->get_point_count()-1].x());
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vertices.append(g->screen_pos[g->get_point_count()-1].y());
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x());
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vertices.append(g->screen_pos[0].y());
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vertices.append(0.0f);
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break;
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case GIZMO_TYPE_TARGET: // draw target
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glBegin(GL_LINES);
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glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
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vertices.append(g->screen_pos[0].x()-target_size);
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vertices.append(g->screen_pos[0].y()-target_size);
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vertices.append(0.0f);
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glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
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vertices.append(g->screen_pos[0].x()+target_size);
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vertices.append(g->screen_pos[0].y()-target_size);
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vertices.append(0.0f);
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glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
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vertices.append(g->screen_pos[0].x()+target_size);
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vertices.append(g->screen_pos[0].y()-target_size);
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vertices.append(0.0f);
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glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y(), gizmo_z);
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glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y(), gizmo_z);
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vertices.append(g->screen_pos[0].x()+target_size);
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vertices.append(g->screen_pos[0].y()+target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()+target_size);
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vertices.append(g->screen_pos[0].y()+target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()-target_size);
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vertices.append(g->screen_pos[0].y()+target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()-target_size);
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vertices.append(g->screen_pos[0].y()+target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()-target_size);
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vertices.append(g->screen_pos[0].y()-target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()-target_size);
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vertices.append(g->screen_pos[0].y());
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x()+target_size);
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vertices.append(g->screen_pos[0].y());
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x());
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vertices.append(g->screen_pos[0].y()-target_size);
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vertices.append(0.0f);
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vertices.append(g->screen_pos[0].x());
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vertices.append(g->screen_pos[0].y()+target_size);
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vertices.append(0.0f);
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glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()-target_size, gizmo_z);
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glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()+target_size, gizmo_z);
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glEnd();
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break;
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}
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}
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glPopMatrix();
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glColor4f(color[0], color[1], color[2], color[3]);
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GLuint vertex_location = pipeline_->attributeLocation("a_position");
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func->glEnableVertexAttribArray(vertex_location);
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func->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, vertices.constData());
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func->glDrawArrays(GL_LINES, 0, vertices.size() / 3);
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pipeline_->setUniformValue("color_only", false);
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pipeline_->release();
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}
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void ViewerWidget::paintGL() {
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@@ -567,20 +681,11 @@ void ViewerWidget::paintGL() {
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// draw texture from render thread
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double zoom_factor = container->zoom/(double(width())/double(viewer->seq->width));
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double zoom_size = (zoom_factor*2.0) - 2.0;
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QMatrix4x4 matrix;
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if (zoom_factor > 1.0) {
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matrix.translate((-(x_scroll-0.5))*zoom_size, (y_scroll-0.5)*zoom_size);
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matrix.scale(zoom_factor);
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}
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f->glViewport(0, 0, width(), height());
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f->glBindTexture(GL_TEXTURE_2D, tex);
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olive::rendering::Blit(pipeline_.get(), true, matrix);
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olive::rendering::Blit(pipeline_.get(), true, get_matrix());
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f->glBindTexture(GL_TEXTURE_2D, 0);
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Reference in New Issue
Block a user