completed transition to gles 3.0
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@@ -218,28 +218,30 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
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coords.opacity *= float(opacity->GetDoubleAt(timecode)*0.01);
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}
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QVector3D LerpVector3D(const QVector3D& a, const QVector3D& b, float t) {
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return QVector3D(
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float_lerp(a.x(), b.x(), t),
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float_lerp(a.y(), b.y(), t),
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float_lerp(a.z(), b.z(), t)
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);
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}
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void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
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top_left_gizmo->world_pos[0] = coords.vertex_top_left;
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top_right_gizmo->world_pos[0] = coords.vertex_top_right;
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bottom_right_gizmo->world_pos[0] = coords.vertex_bottom_right;
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bottom_left_gizmo->world_pos[0] = coords.vertex_bottom_left;
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top_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_top_left.x(), coords.vertex_top_right.x(), 0.5),
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lerp(coords.vertex_top_left.y(), coords.vertex_top_right.y(), 0.5),
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0.0f);
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right_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_top_right.x(), coords.vertex_bottom_right.x(), 0.5),
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lerp(coords.vertex_top_right.y(), coords.vertex_bottom_right.y(), 0.5),
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0.0f);
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bottom_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_bottom_right.x(), coords.vertex_bottom_left.x(), 0.5),
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lerp(coords.vertex_bottom_right.y(), coords.vertex_bottom_left.y(), 0.5),
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0.0f);
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left_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_bottom_left.x(), coords.vertex_top_left.x(), 0.5),
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lerp(coords.vertex_bottom_left.y(), coords.vertex_top_left.y(), 0.5),
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0.0f);
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top_center_gizmo->world_pos[0] = LerpVector3D(coords.vertex_top_left, coords.vertex_top_right, 0.5);
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right_center_gizmo->world_pos[0] = LerpVector3D(coords.vertex_top_right, coords.vertex_bottom_right, 0.5);
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bottom_center_gizmo->world_pos[0] = LerpVector3D(coords.vertex_bottom_right, coords.vertex_bottom_left, 0.5);
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left_center_gizmo->world_pos[0] = LerpVector3D(coords.vertex_bottom_left, coords.vertex_top_left, 0.5);
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rotate_gizmo->world_pos[0] = QVector3D(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1),
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lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1),
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0.0f);
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rotate_gizmo->world_pos[0] = QVector3D(
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float_lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), 0.5f),
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float_lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1f),
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0.0f
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);
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rect_gizmo->world_pos[0] = coords.vertex_top_left;
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rect_gizmo->world_pos[1] = coords.vertex_top_right;
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