completed transition to gles 3.0
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+15
-5
@@ -838,7 +838,7 @@ void Effect::process_shader(double timecode, GLTextureCoords&, int iteration) {
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{
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DoubleField* double_field = static_cast<DoubleField*>(field);
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shader_program_->setUniformValue(double_field->id().toUtf8().constData(),
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GLfloat(double_field->GetDoubleAt(timecode)));
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GLfloat(double_field->GetDoubleAt(timecode)));
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}
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break;
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case EffectField::EFFECT_FIELD_COLOR:
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@@ -988,12 +988,22 @@ void Effect::gizmo_world_to_screen(const QMatrix4x4& matrix, const QMatrix4x4& p
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EffectGizmo* g = gizmos.at(i);
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for (int j=0;j<g->get_point_count();j++) {
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QVector4D screen_pos = QVector4D(g->world_pos[j].x(), g->world_pos[j].y(), 0, 1.0) * (matrix * projection);
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int adjusted_sx1 = qRound(((screen_pos.x()*0.5f)+0.5f)*parent_clip->sequence->width);
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int adjusted_sy1 = qRound((1.0f-((screen_pos.y()*0.5f)+0.5f))*parent_clip->sequence->height);
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QMatrix4x4 matrix2 = matrix;
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// matrix2.flipCoordinates();
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QMatrix4x4 projection2 = projection;
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projection2.flipCoordinates();
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QVector3D screen_pos = g->world_pos.at(j).project(matrix2,
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projection2,
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QRect(0,
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0,
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parent_clip->sequence->width,
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parent_clip->sequence->height));
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g->screen_pos[j] = QPoint(screen_pos.x(), screen_pos.y());
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g->screen_pos[j] = QPoint(adjusted_sx1, adjusted_sy1);
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}
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}
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}
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