timelineview is now a true view of the blocks at all times
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@@ -20,20 +20,17 @@
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#include "timeline.h"
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#include <QDebug>
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TimelineOutput::TimelineOutput() :
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first_block_(nullptr),
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current_block_(nullptr),
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current_block_(this),
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attached_timeline_(nullptr)
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{
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block_input_ = new NodeInput();
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block_input_->add_data_input(NodeInput::kBlock);
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AddParameter(block_input_);
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}
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texture_output_ = new NodeOutput();
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texture_output_->set_data_type(NodeOutput::kTexture);
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AddParameter(texture_output_);
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Block::Type TimelineOutput::type()
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{
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return kEnd;
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}
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QString TimelineOutput::Name()
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@@ -93,50 +90,55 @@ void TimelineOutput::AttachTimeline(TimelinePanel *timeline)
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}
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}
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NodeInput *TimelineOutput::block_input()
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rational TimelineOutput::length()
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{
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return block_input_;
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}
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NodeOutput *TimelineOutput::texture_output()
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{
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return texture_output_;
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return 0;
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}
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void TimelineOutput::Refresh()
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{
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QVector<Block*> detect_attached_blocks;
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Block* previous = attached_block();
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first_block_ = nullptr;
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// Find first block
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while (previous != nullptr) {
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detect_attached_blocks.prepend(previous);
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// Cache block in "first", if this is indeed the first, its previous will be nullptr thus breaking the loop
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first_block_ = previous;
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if (attached_timeline_ != nullptr && !block_cache_.contains(previous)) {
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// FIXME: Remove the need to cast this
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attached_timeline_->AddClip(static_cast<ClipBlock*>(previous));
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}
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previous = previous->previous();
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}
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if (first_block_ != nullptr) {
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first_block_->RefreshFollowing();
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if (attached_timeline_ != nullptr) {
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foreach (Block* b, block_cache_) {
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if (!detect_attached_blocks.contains(b)) {
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attached_timeline_->RemoveClip(static_cast<ClipBlock*>(b));
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}
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}
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}
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block_cache_ = detect_attached_blocks;
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Block::Refresh();
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}
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void TimelineOutput::Process(const rational &time)
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{
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// This node is intended to connect to the end of the timeline, so being beyond its out point is considered the end
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// of the sequence
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if (attached_block() == nullptr || time >= attached_block()->out()) {
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texture_output_->set_value(0);
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current_block_ = nullptr;
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// Run default node processing
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Block::Process(time);
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// This node representso the end of the timeline, so being beyond its in point is considered the end of the sequence
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if (time >= in()) {
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texture_output()->set_value(0);
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current_block_ = this;
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return;
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}
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// If we're here, we need to find the current clip to display
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if (current_block_ == nullptr) {
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current_block_ = attached_block();
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}
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// attached_block() is guaranteed to not be nullptr if we didn't return before
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current_block_ = attached_block();
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// If the time requested is an earlier Block, traverse earlier until we find it
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while (time < current_block_->in()) {
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@@ -149,12 +151,21 @@ void TimelineOutput::Process(const rational &time)
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}
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// At this point, we must have found the correct block so we use its texture output to produce the image
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texture_output_->set_value(current_block_->texture_output()->get_value(time));
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texture_output()->set_value(current_block_->texture_output()->get_value(time));
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}
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Block *TimelineOutput::first_block()
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{
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if (block_cache_.isEmpty()) {
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return nullptr;
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}
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return block_cache_.first();
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}
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Block *TimelineOutput::attached_block()
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{
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return ValueToPtr<Block>(block_input_->get_value(0));
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return ValueToPtr<Block>(previous_input()->get_value(0));
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}
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void TimelineOutput::InsertBlock(Block *block, int index)
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@@ -165,48 +176,32 @@ void TimelineOutput::InsertBlock(Block *block, int index)
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// FIXME: We'll probably want to add more nodes than this?
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Block* block_before = nullptr;
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Block* block_after = first_block_;
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if (block_cache_.isEmpty()) {
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for (int i=0;i<index;i++) {
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block_before = block_after;
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Block::ConnectBlocks(block, this);
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block_after = block_after->next();
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} else if (index == 0) {
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if (block_after == nullptr) {
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break;
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}
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}
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// Prepend block before all others
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Block::ConnectBlocks(block, block_cache_.first());
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if (block_before != nullptr && block_after != nullptr) {
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// If neither blocks are null, we're inserting this block between them
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// Disconnect existing blocks
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Block::DisconnectBlocks(block_before, block_after);
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Block::ConnectBlocks(block_before, block);
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Block::ConnectBlocks(block, block_after);
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} else if (block_before != nullptr) {
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// We're at the end of the Sequence
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// Disconnect previous ending clip from this one
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NodeParam::DisconnectEdge(block_before->block_output(), block_input_);
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NodeParam::ConnectEdge(block->block_output(), block_input_);
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// Connect both blocks together
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Block::ConnectBlocks(block_before, block);
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} else if (block_after != nullptr) {
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// We're at the start of the Sequence
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// Connect both blocks together
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Block::ConnectBlocks(block, block_after);
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} else {
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// Sequence is empty
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NodeParam::ConnectEdge(block->block_output(), block_input_);
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}
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if (attached_timeline_ != nullptr) {
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attached_timeline_->AddClip(static_cast<ClipBlock*>(block));
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}
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// Insert block between
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Block* before;
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Block* after;
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Refresh();
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if (index < block_cache_.size()) {
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before = block_cache_.at(index - 1);
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after = block_cache_.at(index);
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} else {
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before = block_cache_.last();
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after = this;
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}
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Block::DisconnectBlocks(before, after);
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Block::ConnectBlocks(before, block);
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Block::ConnectBlocks(block, after);
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}
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}
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