threaded improvements
This commit is contained in:
+25
-11
@@ -52,7 +52,8 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
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waveform_scroll(0),
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dragging(false),
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gizmos(nullptr),
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selected_gizmo(nullptr)
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selected_gizmo(nullptr),
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just_repaint(false)
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{
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setMouseTracking(true);
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setFocusPolicy(Qt::ClickFocus);
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@@ -392,25 +393,27 @@ void ViewerWidget::drawTitleSafeArea() {
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}
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void ViewerWidget::paintGL() {
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retry_timer.stop();
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if (viewer->seq != nullptr) {
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gizmos = nullptr;
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drawn_gizmos = false;
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force_quit = false;
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bool render_audio = (viewer->playing || rendering);
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if (!just_repaint) {
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bool render_audio = (viewer->playing || rendering);
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retry_timer.stop();
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// send context to other thread for drawing
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doneCurrent();
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renderer->start_render(context(), viewer->seq);
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// send context to other thread for drawing
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doneCurrent();
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renderer->start_render(context(), viewer->seq);
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// render the audio
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QVector<Clip*> nests;
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compose_sequence(viewer, context(), viewer->seq, nests, false, render_audio, &gizmos);
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// render the audio
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QVector<Clip*> nests;
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compose_sequence(viewer, context(), viewer->seq, nests, false, render_audio, &gizmos);
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}
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// try to draw the texture from the other thread if we got it
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if (renderer->mutex.tryLock()) {
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if (renderer->mutex.tryLock(10)) {
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makeCurrent();
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glClearColor(0.0, 0.0, 0.0, 1.0);
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@@ -441,9 +444,20 @@ void ViewerWidget::paintGL() {
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glDisable(GL_TEXTURE_2D);
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renderer->mutex.unlock();
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if (texture_failed) {
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qDebug() << "texture failed, retry called";
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retry_timer.start();
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}
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} else {
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qDebug() << "renderer failed, retry called";
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retry_timer.start();
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just_repaint = true;
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}
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}
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just_repaint = false;
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/*drawn_gizmos = false;
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force_quit = false;
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