threaded improvements
This commit is contained in:
@@ -122,7 +122,6 @@ GLuint compose_sequence(Viewer* viewer,
|
||||
}
|
||||
|
||||
bool drawn_gizmos = false;
|
||||
if (video && nests.isEmpty()) texture_failed = false;
|
||||
|
||||
Sequence* s = seq;
|
||||
long playhead = s->playhead;
|
||||
|
||||
Reference in New Issue
Block a user