internal rendering renders alpha channel
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@@ -567,7 +567,7 @@ void ViewerWidget::paintGL() {
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makeCurrent();
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// clear to solid black
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// set color multipler to straight white
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