From 11f9465eae50f66109e9c8021fbab385d48223e9 Mon Sep 17 00:00:00 2001 From: itsmattkc Date: Thu, 7 Feb 2019 13:20:56 -0800 Subject: [PATCH] internal rendering renders alpha channel --- ui/renderthread.cpp | 3 +-- ui/viewerwidget.cpp | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ui/renderthread.cpp b/ui/renderthread.cpp index 409d948dc..f9e32a274 100644 --- a/ui/renderthread.cpp +++ b/ui/renderthread.cpp @@ -144,10 +144,9 @@ void RenderThread::run() { void RenderThread::paint() { glLoadIdentity(); - glClearColor(0, 0, 0, 1); + glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); glMatrixMode(GL_MODELVIEW); glEnable(GL_TEXTURE_2D); diff --git a/ui/viewerwidget.cpp b/ui/viewerwidget.cpp index aa60717d0..a89279a75 100644 --- a/ui/viewerwidget.cpp +++ b/ui/viewerwidget.cpp @@ -567,7 +567,7 @@ void ViewerWidget::paintGL() { makeCurrent(); // clear to solid black - glClearColor(0.0, 0.0, 0.0, 0.0); + glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); // set color multipler to straight white