removed internal blending modes

This commit is contained in:
itsmattkc
2019-03-10 09:03:08 +11:00
parent 8cf3bd46a1
commit 0e612e717d
13 changed files with 1190 additions and 1397 deletions
+5 -172
View File
@@ -1,176 +1,13 @@
#version 110
const int BLEND_MODE_ADD = 0;
const int BLEND_MODE_AVERAGE = 1;
const int BLEND_MODE_COLORBURN = 2;
const int BLEND_MODE_COLORDODGE = 3;
const int BLEND_MODE_DARKEN = 4;
const int BLEND_MODE_DIFFERENCE = 5;
const int BLEND_MODE_EXCLUSION = 6;
const int BLEND_MODE_GLOW = 7;
const int BLEND_MODE_HARDLIGHT = 8;
const int BLEND_MODE_HARDMIX = 9;
const int BLEND_MODE_LIGHTEN = 10;
const int BLEND_MODE_LINEARBURN = 11;
const int BLEND_MODE_LINEARDODGE = 12;
const int BLEND_MODE_LINEARLIGHT = 13;
const int BLEND_MODE_MULTIPLY = 14;
const int BLEND_MODE_NEGATION = 15;
const int BLEND_MODE_NORMAL = 16;
const int BLEND_MODE_OVERLAY = 17;
const int BLEND_MODE_PHOENIX = 18;
const int BLEND_MODE_PINLIGHT = 19;
const int BLEND_MODE_REFLECT = 20;
const int BLEND_MODE_SCREEN = 21;
const int BLEND_MODE_SOFTLIGHT = 22;
const int BLEND_MODE_SUBSTRACT = 23;
const int BLEND_MODE_SUBTRACT = 24;
const int BLEND_MODE_VIVIDLIGHT = 25;
/*
This main stump is combined with another shader loaded externally to produce a blending mode.
uniform sampler2D background;
uniform sampler2D foreground;
For a custom blend mode, the function blend() MUST be available, and use the following syntax:
uniform int blendmode;
uniform float opacity;
blend(vec3 base_color, vec3 blend_color, float opacity)
varying vec2 vTexCoord;
// adapted from https://github.com/jamieowen/glsl-blend
// and http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html
// float blending functions
float blend_color_burn(float base, float blend) {
return (blend==0.0)?blend:max((1.0-((1.0-base)/blend)),0.0);
}
float blend_color_dodge(float base, float blend) {
return (blend==1.0)?blend:min(base/(1.0-blend),1.0);
}
float blend_vivid_light(float base, float blend) {
return (blend<0.5)?blend_color_burn(base,(2.0*blend)):blend_color_dodge(base,(2.0*(blend-0.5)));
}
vec3 blend_vivid_light(vec3 base, vec3 blend) {
return vec3(blend_vivid_light(base.r,blend.r),blend_vivid_light(base.g,blend.g),blend_vivid_light(base.b,blend.b));
}
float blend_hard_mix(float base, float blend) {
return (blend_vivid_light(base,blend)<0.5)?0.0:1.0;
}
float blend_lighten(float base, float blend) {
return max(blend,base);
}
float blend_overlay(float base, float blend) {
return base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));
}
vec3 blend_overlay(vec3 base, vec3 blend) {
return vec3(blend_overlay(base.r,blend.r),blend_overlay(base.g,blend.g),blend_overlay(base.b,blend.b));
}
float blend_darken(float base, float blend) {
return min(blend, base);
}
float blend_linear_burn(float base, float blend) {
return max(base+blend-1.0,0.0);
}
vec3 blend_linear_burn(vec3 base, vec3 blend) {
return max(base+blend-vec3(1.0),vec3(0.0));
}
float blend_linear_dodge(float base, float blend) {
return min(base+blend,1.0);
}
vec3 blend_linear_dodge(vec3 base, vec3 blend) {
return min(base+blend,vec3(1.0));
}
float blend_linear_light(float base, float blend) {
return blend<0.5?blend_linear_burn(base,(2.0*blend)):blend_linear_dodge(base,(2.0*(blend-0.5)));
}
float blend_pin_light(float base, float blend) {
return (blend<0.5)?blend_darken(base,(2.0*blend)):blend_lighten(base,(2.0*(blend-0.5)));
}
float blend_reflect(float base, float blend) {
return (blend==1.0)?blend:min(base*base/(1.0-blend),1.0);
}
vec3 blend_reflect(vec3 base, vec3 blend) {
return vec3(blend_reflect(base.r,blend.r),blend_reflect(base.g,blend.g),blend_reflect(base.b,blend.b));
}
float blend_screen(float base, float blend) {
return 1.0-((1.0-base)*(1.0-blend));
}
float blend_substract(float base, float blend) {
return max(base+blend-1.0,0.0);
}
float blend_soft_light(float base, float blend) {
return (blend<0.5)?(2.0*base*blend+base*base*(1.0-2.0*blend)):(sqrt(base)*(2.0*blend-1.0)+2.0*base*(1.0-blend));
}
// RGB blending function, alpha is handled below
vec3 blend(vec3 base, vec3 blend) {
if (blendmode == BLEND_MODE_AVERAGE) {
return (base+blend)/2.0;
} else if (blendmode == BLEND_MODE_COLORBURN) {
return vec3(blend_color_burn(base.r, blend.r), blend_color_burn(base.g, blend.g), blend_color_burn(base.b, blend.b));
} else if (blendmode == BLEND_MODE_COLORDODGE) {
return vec3(blend_color_dodge(base.r, blend.r), blend_color_dodge(base.g, blend.g), blend_color_dodge(base.b, blend.b));
} else if (blendmode == BLEND_MODE_DARKEN) {
return vec3(blend_darken(base.r, blend.r), blend_darken(base.g, blend.g), blend_darken(base.b, blend.b));
} else if (blendmode == BLEND_MODE_DIFFERENCE) {
return abs(base-blend);
} else if (blendmode == BLEND_MODE_EXCLUSION) {
return base+blend-2.0*base*blend;
} else if (blendmode == BLEND_MODE_GLOW) {
return blend_reflect(blend, base);
} else if (blendmode == BLEND_MODE_HARDLIGHT) {
return blend_overlay(blend,base);
} else if (blendmode == BLEND_MODE_HARDMIX) {
return vec3(blend_hard_mix(base.r,blend.r),blend_hard_mix(base.g,blend.g),blend_hard_mix(base.b,blend.b));
} else if (blendmode == BLEND_MODE_LIGHTEN) {
return vec3(blend_lighten(base.r,blend.r),blend_lighten(base.g,blend.g),blend_lighten(base.b,blend.b));
} else if (blendmode == BLEND_MODE_LINEARBURN || blendmode == BLEND_MODE_SUBTRACT) {
return blend_linear_burn(base, blend);
} else if (blendmode == BLEND_MODE_LINEARDODGE || blendmode == BLEND_MODE_ADD) {
return blend_linear_dodge(base, blend);
} else if (blendmode == BLEND_MODE_LINEARLIGHT) {
return vec3(blend_linear_light(base.r,blend.r),blend_linear_light(base.g,blend.g),blend_linear_light(base.b,blend.b));
} else if (blendmode == BLEND_MODE_MULTIPLY) {
return (base * blend);
} else if (blendmode == BLEND_MODE_NEGATION) {
return vec3(1.0)-abs(vec3(1.0)-base-blend);
} else if (blendmode == BLEND_MODE_OVERLAY) {
return blend_overlay(base, blend);
} else if (blendmode == BLEND_MODE_PHOENIX) {
return min(base,blend)-max(base,blend)+vec3(1.0);
} else if (blendmode == BLEND_MODE_PINLIGHT) {
return vec3(blend_pin_light(base.r,blend.r),blend_pin_light(base.g,blend.g),blend_pin_light(base.b,blend.b));
} else if (blendmode == BLEND_MODE_REFLECT) {
return blend_reflect(base, blend);
} else if (blendmode == BLEND_MODE_SCREEN) {
return vec3(blend_screen(base.r,blend.r),blend_screen(base.g,blend.g),blend_screen(base.b,blend.b));
} else if (blendmode == BLEND_MODE_SUBSTRACT) {
return max(base+blend-vec3(1.0),vec3(0.0));
} else if (blendmode == BLEND_MODE_SOFTLIGHT) {
return vec3(blend_soft_light(base.r,blend.r),blend_soft_light(base.g,blend.g),blend_soft_light(base.b,blend.b));
} else if (blendmode == BLEND_MODE_VIVIDLIGHT) {
return vec3(blend_vivid_light(base.r,blend.r),blend_vivid_light(base.g,blend.g),blend_vivid_light(base.b,blend.b));
} else {
return blend;
}
}
*/
void main(void) {
vec4 bg_color = texture2D(background, vTexCoord);
@@ -179,9 +16,6 @@ void main(void) {
// blend textures together
vec3 composite = blend(bg_color.rgb, fg_color.rgb);
// add foreground and background alpha's together
// float alpha_opac = fg_color.a*opacity;
if (blendmode == BLEND_MODE_OVERLAY
|| blendmode == BLEND_MODE_LIGHTEN
|| blendmode == BLEND_MODE_SCREEN
@@ -198,7 +32,6 @@ void main(void) {
}
vec4 full_composite = vec4(composite + bg_color.rgb*(1.0-fg_color.a), bg_color.a + fg_color.a);
// vec4 full_composite = vec4(mix(bg_color.rgb, composite, alpha_opac), bg_color.a + alpha_opac);
full_composite = mix(bg_color, full_composite, opacity);
+157 -177
View File
@@ -44,230 +44,210 @@
#include "ui/viewerwidget.h"
TransformEffect::TransformEffect(Clip* c, const EffectMeta* em) : Effect(c, em) {
enable_coords = true;
enable_coords = true;
EffectRow* position_row = add_row(tr("Position"));
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* position_row = add_row(tr("Position"));
position_x = position_row->add_field(EFFECT_FIELD_DOUBLE, "posx"); // position X
position_y = position_row->add_field(EFFECT_FIELD_DOUBLE, "posy"); // position Y
EffectRow* scale_row = add_row(tr("Scale"));
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
scale_x->set_double_minimum_value(0);
scale_x->set_double_maximum_value(3000);
scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
scale_y->set_double_minimum_value(0);
scale_y->set_double_maximum_value(3000);
EffectRow* scale_row = add_row(tr("Scale"));
scale_x = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scalex"); // scale X (and Y is uniform scale is selected)
scale_x->set_double_minimum_value(0);
scale_x->set_double_maximum_value(3000);
scale_y = scale_row->add_field(EFFECT_FIELD_DOUBLE, "scaley"); // scale Y (disabled if uniform scale is selected)
scale_y->set_double_minimum_value(0);
scale_y->set_double_maximum_value(3000);
EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* uniform_scale_row = add_row(tr("Uniform Scale"));
uniform_scale_field = uniform_scale_row->add_field(EFFECT_FIELD_BOOL, "uniformscale"); // uniform scale option
EffectRow* rotation_row = add_row(tr("Rotation"));
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* rotation_row = add_row(tr("Rotation"));
rotation = rotation_row->add_field(EFFECT_FIELD_DOUBLE, "rotation");
EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* anchor_point_row = add_row(tr("Anchor Point"));
anchor_x_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchorx"); // anchor point X
anchor_y_box = anchor_point_row->add_field(EFFECT_FIELD_DOUBLE, "anchory"); // anchor point Y
EffectRow* opacity_row = add_row(tr("Opacity"));
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
opacity->set_double_minimum_value(0);
opacity->set_double_maximum_value(100);
EffectRow* opacity_row = add_row(tr("Opacity"));
opacity = opacity_row->add_field(EFFECT_FIELD_DOUBLE, "opacity"); // opacity
opacity->set_double_minimum_value(0);
opacity->set_double_maximum_value(100);
EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode", 2); // blend mode
blend_mode_box->add_combo_item(tr("Normal"), BLEND_MODE_NORMAL);
blend_mode_box->add_combo_item(tr("Darken"), BLEND_MODE_DARKEN);
blend_mode_box->add_combo_item(tr("Multiply"), BLEND_MODE_MULTIPLY);
blend_mode_box->add_combo_item(tr("Color Burn"), BLEND_MODE_COLORBURN);
blend_mode_box->add_combo_item(tr("Linear Burn"), BLEND_MODE_LINEARBURN);
blend_mode_box->add_combo_item(tr("Lighten"), BLEND_MODE_LIGHTEN);
blend_mode_box->add_combo_item(tr("Screen"), BLEND_MODE_SCREEN);
blend_mode_box->add_combo_item(tr("Color Dodge"), BLEND_MODE_COLORDODGE);
blend_mode_box->add_combo_item(tr("Linear Dodge (Add)"), BLEND_MODE_LINEARDODGE);
blend_mode_box->add_combo_item(tr("Overlay"), BLEND_MODE_OVERLAY);
blend_mode_box->add_combo_item(tr("Soft Light"), BLEND_MODE_SOFTLIGHT);
blend_mode_box->add_combo_item(tr("Hard Light"), BLEND_MODE_HARDLIGHT);
blend_mode_box->add_combo_item(tr("Vivid Light"), BLEND_MODE_VIVIDLIGHT);
blend_mode_box->add_combo_item(tr("Linear Light"), BLEND_MODE_LINEARLIGHT);
blend_mode_box->add_combo_item(tr("Pin Light"), BLEND_MODE_PINLIGHT);
blend_mode_box->add_combo_item(tr("Hard Mix"), BLEND_MODE_HARDMIX);
blend_mode_box->add_combo_item(tr("Difference"), BLEND_MODE_DIFFERENCE);
blend_mode_box->add_combo_item(tr("Exclusion"), BLEND_MODE_EXCLUSION);
blend_mode_box->add_combo_item(tr("Reflect"), BLEND_MODE_REFLECT);
// blend_mode_box->add_combo_item(tr("Subtract"), BLEND_MODE_SUBTRACT);
blend_mode_box->add_combo_item(tr("Substract"), BLEND_MODE_SUBSTRACT);
// blend_mode_box->add_combo_item(tr("Add"), BLEND_MODE_ADD);
blend_mode_box->add_combo_item(tr("Average"), BLEND_MODE_AVERAGE);
blend_mode_box->add_combo_item(tr("Glow"), BLEND_MODE_GLOW);
blend_mode_box->add_combo_item(tr("Negation"), BLEND_MODE_NEGATION);
blend_mode_box->add_combo_item(tr("Phoenix"), BLEND_MODE_PHOENIX);
EffectRow* blend_mode_row = add_row(tr("Blend Mode"));
blend_mode_box = blend_mode_row->add_field(EFFECT_FIELD_COMBO, "blendmode", 2); // blend mode
blend_mode_box->add_combo_item(tr("Normal"), -1);
// set up gizmos
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_left_gizmo->x_field1 = scale_x;
// add loaded blending modes
for (int i=0;i<olive::blend_modes.size();i++) {
blend_mode_box->add_combo_item(olive::blend_modes.at(i).name, i);
}
top_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
top_center_gizmo->y_field1 = scale_x;
// set up gizmos
top_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_left_gizmo->set_cursor(Qt::SizeFDiagCursor);
top_left_gizmo->x_field1 = scale_x;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->set_cursor(Qt::SizeBDiagCursor);
top_right_gizmo->x_field1 = scale_x;
top_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_center_gizmo->set_cursor(Qt::SizeVerCursor);
top_center_gizmo->y_field1 = scale_x;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_left_gizmo->x_field1 = scale_x;
top_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
top_right_gizmo->set_cursor(Qt::SizeBDiagCursor);
top_right_gizmo->x_field1 = scale_x;
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_center_gizmo->set_cursor(Qt::SizeVerCursor);
bottom_center_gizmo->y_field1 = scale_x;
bottom_left_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_left_gizmo->set_cursor(Qt::SizeBDiagCursor);
bottom_left_gizmo->x_field1 = scale_x;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
bottom_right_gizmo->x_field1 = scale_x;
bottom_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_center_gizmo->set_cursor(Qt::SizeVerCursor);
bottom_center_gizmo->y_field1 = scale_x;
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
left_center_gizmo->x_field1 = scale_x;
bottom_right_gizmo = add_gizmo(GIZMO_TYPE_DOT);
bottom_right_gizmo->set_cursor(Qt::SizeFDiagCursor);
bottom_right_gizmo->x_field1 = scale_x;
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->x_field1 = scale_x;
left_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
left_center_gizmo->set_cursor(Qt::SizeHorCursor);
left_center_gizmo->x_field1 = scale_x;
anchor_gizmo = add_gizmo(GIZMO_TYPE_TARGET);
anchor_gizmo->set_cursor(Qt::SizeAllCursor);
anchor_gizmo->x_field1 = anchor_x_box;
anchor_gizmo->y_field1 = anchor_y_box;
anchor_gizmo->x_field2 = position_x;
anchor_gizmo->y_field2 = position_y;
right_center_gizmo = add_gizmo(GIZMO_TYPE_DOT);
right_center_gizmo->set_cursor(Qt::SizeHorCursor);
right_center_gizmo->x_field1 = scale_x;
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
rotate_gizmo->x_field1 = rotation;
anchor_gizmo = add_gizmo(GIZMO_TYPE_TARGET);
anchor_gizmo->set_cursor(Qt::SizeAllCursor);
anchor_gizmo->x_field1 = anchor_x_box;
anchor_gizmo->y_field1 = anchor_y_box;
anchor_gizmo->x_field2 = position_x;
anchor_gizmo->y_field2 = position_y;
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
rect_gizmo->x_field1 = position_x;
rect_gizmo->y_field1 = position_y;
rotate_gizmo = add_gizmo(GIZMO_TYPE_DOT);
rotate_gizmo->color = Qt::green;
rotate_gizmo->set_cursor(Qt::SizeAllCursor);
rotate_gizmo->x_field1 = rotation;
connect(uniform_scale_field, SIGNAL(toggled(bool)), this, SLOT(toggle_uniform_scale(bool)));
rect_gizmo = add_gizmo(GIZMO_TYPE_POLY);
rect_gizmo->x_field1 = position_x;
rect_gizmo->y_field1 = position_y;
// set defaults
uniform_scale_field->set_bool_value(true);
blend_mode_box->set_combo_index(0);
set = false;
refresh();
connect(uniform_scale_field, SIGNAL(toggled(bool)), this, SLOT(toggle_uniform_scale(bool)));
// set defaults
uniform_scale_field->set_bool_value(true);
blend_mode_box->set_combo_index(0);
set = false;
refresh();
}
void adjust_field(EffectField* field, double old_offset, double new_offset) {
if (field->keyframes.size() > 0) {
for (int i=0;i<field->keyframes.size();i++) {
field->keyframes[i].data = field->keyframes.at(i).data.toDouble() - old_offset + new_offset;
}
} else {
field->set_current_data(field->get_current_data().toDouble() - old_offset + new_offset);
}
if (field->keyframes.size() > 0) {
for (int i=0;i<field->keyframes.size();i++) {
field->keyframes[i].data = field->keyframes.at(i).data.toDouble() - old_offset + new_offset;
}
} else {
field->set_current_data(field->get_current_data().toDouble() - old_offset + new_offset);
}
}
void TransformEffect::refresh() {
if (parent_clip != nullptr && parent_clip->sequence != nullptr) {
double new_default_pos_x = parent_clip->sequence->width/2;
double new_default_pos_y = parent_clip->sequence->height/2;
if (parent_clip != nullptr && parent_clip->sequence != nullptr) {
double new_default_pos_x = parent_clip->sequence->width/2;
double new_default_pos_y = parent_clip->sequence->height/2;
/*if (set) {
adjust_field(position_x, default_pos_x, new_default_pos_x);
adjust_field(position_y, default_pos_y, new_default_pos_y);
}*/
/*if (set) {
adjust_field(position_x, default_pos_x, new_default_pos_x);
adjust_field(position_y, default_pos_y, new_default_pos_y);
}*/
double default_pos_x = new_default_pos_x;
double default_pos_y = new_default_pos_y;
double default_pos_x = new_default_pos_x;
double default_pos_y = new_default_pos_y;
position_x->set_double_default_value(default_pos_x);
position_y->set_double_default_value(default_pos_y);
scale_x->set_double_default_value(100);
scale_y->set_double_default_value(100);
position_x->set_double_default_value(default_pos_x);
position_y->set_double_default_value(default_pos_y);
scale_x->set_double_default_value(100);
scale_y->set_double_default_value(100);
anchor_x_box->set_double_default_value(0);
anchor_y_box->set_double_default_value(0);
opacity->set_double_default_value(100);
anchor_x_box->set_double_default_value(0);
anchor_y_box->set_double_default_value(0);
opacity->set_double_default_value(100);
double x_percent_multipler = 200.0 / parent_clip->sequence->width;
double y_percent_multipler = 200.0 / parent_clip->sequence->height;
top_left_gizmo->x_field_multi1 = -x_percent_multipler;
top_left_gizmo->y_field_multi1 = -y_percent_multipler;
top_center_gizmo->y_field_multi1 = -y_percent_multipler;
top_right_gizmo->x_field_multi1 = x_percent_multipler;
top_right_gizmo->y_field_multi1 = -y_percent_multipler;
bottom_left_gizmo->x_field_multi1 = -x_percent_multipler;
bottom_left_gizmo->y_field_multi1 = y_percent_multipler;
bottom_center_gizmo->y_field_multi1 = y_percent_multipler;
bottom_right_gizmo->x_field_multi1 = x_percent_multipler;
bottom_right_gizmo->y_field_multi1 = y_percent_multipler;
left_center_gizmo->x_field_multi1 = -x_percent_multipler;
right_center_gizmo->x_field_multi1 = x_percent_multipler;
rotate_gizmo->x_field_multi1 = x_percent_multipler;
double x_percent_multipler = 200.0 / parent_clip->sequence->width;
double y_percent_multipler = 200.0 / parent_clip->sequence->height;
top_left_gizmo->x_field_multi1 = -x_percent_multipler;
top_left_gizmo->y_field_multi1 = -y_percent_multipler;
top_center_gizmo->y_field_multi1 = -y_percent_multipler;
top_right_gizmo->x_field_multi1 = x_percent_multipler;
top_right_gizmo->y_field_multi1 = -y_percent_multipler;
bottom_left_gizmo->x_field_multi1 = -x_percent_multipler;
bottom_left_gizmo->y_field_multi1 = y_percent_multipler;
bottom_center_gizmo->y_field_multi1 = y_percent_multipler;
bottom_right_gizmo->x_field_multi1 = x_percent_multipler;
bottom_right_gizmo->y_field_multi1 = y_percent_multipler;
left_center_gizmo->x_field_multi1 = -x_percent_multipler;
right_center_gizmo->x_field_multi1 = x_percent_multipler;
rotate_gizmo->x_field_multi1 = x_percent_multipler;
set = true;
}
set = true;
}
}
void TransformEffect::toggle_uniform_scale(bool enabled) {
scale_y->set_enabled(!enabled);
scale_y->set_enabled(!enabled);
top_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
bottom_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
top_left_gizmo->y_field1 = enabled ? nullptr : scale_y;
top_right_gizmo->y_field1 = enabled ? nullptr : scale_y;
bottom_left_gizmo->y_field1 = enabled ? nullptr : scale_y;
bottom_right_gizmo->y_field1 = enabled ? nullptr : scale_y;
top_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
bottom_center_gizmo->y_field1 = enabled ? scale_x : scale_y;
top_left_gizmo->y_field1 = enabled ? nullptr : scale_y;
top_right_gizmo->y_field1 = enabled ? nullptr : scale_y;
bottom_left_gizmo->y_field1 = enabled ? nullptr : scale_y;
bottom_right_gizmo->y_field1 = enabled ? nullptr : scale_y;
}
void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, int) {
// position
glTranslated(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
// position
glTranslated(position_x->get_double_value(timecode)-(parent_clip->sequence->width/2), position_y->get_double_value(timecode)-(parent_clip->sequence->height/2), 0);
// anchor point
int anchor_x_offset = qRound(anchor_x_box->get_double_value(timecode));
int anchor_y_offset = qRound(anchor_y_box->get_double_value(timecode));
coords.vertexTopLeftX -= anchor_x_offset;
coords.vertexTopRightX -= anchor_x_offset;
coords.vertexBottomLeftX -= anchor_x_offset;
coords.vertexBottomRightX -= anchor_x_offset;
coords.vertexTopLeftY -= anchor_y_offset;
coords.vertexTopRightY -= anchor_y_offset;
coords.vertexBottomLeftY -= anchor_y_offset;
coords.vertexBottomRightY -= anchor_y_offset;
// anchor point
int anchor_x_offset = qRound(anchor_x_box->get_double_value(timecode));
int anchor_y_offset = qRound(anchor_y_box->get_double_value(timecode));
coords.vertexTopLeftX -= anchor_x_offset;
coords.vertexTopRightX -= anchor_x_offset;
coords.vertexBottomLeftX -= anchor_x_offset;
coords.vertexBottomRightX -= anchor_x_offset;
coords.vertexTopLeftY -= anchor_y_offset;
coords.vertexTopRightY -= anchor_y_offset;
coords.vertexBottomLeftY -= anchor_y_offset;
coords.vertexBottomRightY -= anchor_y_offset;
// rotation
glRotated(rotation->get_double_value(timecode), 0, 0, 1);
// rotation
glRotated(rotation->get_double_value(timecode), 0, 0, 1);
// scale
double sx = scale_x->get_double_value(timecode)*0.01;
double sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScaled(sx, sy, 1);
// scale
double sx = scale_x->get_double_value(timecode)*0.01;
double sy = (uniform_scale_field->get_bool_value(timecode)) ? sx : scale_y->get_double_value(timecode)*0.01;
glScaled(sx, sy, 1);
// blend mode
coords.blendmode = blend_mode_box->get_combo_data(timecode).toInt();
// blend mode
coords.blendmode = blend_mode_box->get_combo_data(timecode).toInt();
// opacity
coords.opacity *= float(opacity->get_double_value(timecode)*0.01);
// opacity
coords.opacity *= float(opacity->get_double_value(timecode)*0.01);
}
void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
}
+9
View File
@@ -0,0 +1,9 @@
vec3 blendMultiply(vec3 base, vec3 blend) {
return base*blend;
}
vec3 blendMultiply(vec3 base, vec3 blend, float opacity) {
return (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));
}
#pragma glslify: export(blendMultiply)