cache: streamlined audio into cache task

Since we always cache audio, it makes sense to lump it into the same auto-cache
task we use for everything else.
This commit is contained in:
itsmattkc
2020-05-27 00:09:09 +10:00
parent c907114b17
commit 0c7b3e1761
9 changed files with 133 additions and 100 deletions
+75 -77
View File
@@ -57,81 +57,25 @@ struct HashDownloadFuturePair {
QFuture<void> download_future;
};
void RenderTask::Render(const TimeRangeList& range_to_cache,
void RenderTask::Render(const TimeRangeList& video_range,
const TimeRangeList &audio_range,
const QMatrix4x4& mat,
bool audio_enabled,
bool use_disk_cache)
{
OpenGLBackend backend;
backend.moveToThread(qApp->thread());
// FIXME: This makes a full copy of the node graph every time it starts, there must be a better
// way.
backend.SetViewerNode(viewer_);
backend.SetVideoParams(video_params_);
backend.SetAudioParams(audio_params_);
backend.SetVideoDownloadMatrix(mat);
// Get hashes for each frame and group likes together
QMap< QByteArray, QLinkedList<rational> > times_to_render;
{
QList<rational> times = viewer_->video_frame_cache()->GetFrameListFromTimeRange(range_to_cache);
QFuture<QList<QByteArray> > hash_future = backend.Hash(times);
QList<QByteArray> hashes = hash_future.result();
// Determine any duplicates
int index = 0;
foreach (const QByteArray& hash, hashes) {
const rational& time = times.at(index);
if (use_disk_cache
&& QFileInfo::exists(viewer_->video_frame_cache()->CachePathName(hash, video_params_.format()))) {
// Already exists, no need to render it again
FrameDownloaded(hash, {time});
} else {
times_to_render[hash].append(time);
}
index++;
}
}
// Render all frames necessary
QLinkedList<HashFrameFuturePair> render_lookup_table;
{
QLinkedList<HashTimePair> sorted_times;
QLinkedList<HashTimePair>::iterator sorted_iterator;
// Rendering is more efficient if we cache in order, so here we sort
QMap< QByteArray, QLinkedList<rational> >::const_iterator i;
for (i=times_to_render.constBegin(); i!=times_to_render.constEnd(); i++) {
const QByteArray& hash = i.key();
const rational& time = i.value().first();
bool inserted = false;
for (sorted_iterator=sorted_times.begin(); sorted_iterator!=sorted_times.end(); sorted_iterator++) {
if (sorted_iterator->time > time) {
sorted_times.insert(sorted_iterator, {time, hash});
inserted = true;
break;
}
}
if (!inserted) {
sorted_times.append({time, hash});
}
}
foreach (const HashTimePair& p, sorted_times) {
render_lookup_table.append({p.hash, backend.RenderFrame(p.time)});
}
}
QLinkedList<RangeSampleFuturePair> audio_lookup_table;
if (audio_enabled) {
foreach (const TimeRange& r, range_to_cache) {
if (!audio_range.isEmpty()) {
foreach (const TimeRange& r, audio_range) {
QList<TimeRange> ranges = RenderBackend::SplitRangeIntoChunks(r);
foreach (const TimeRange& split, ranges) {
@@ -140,6 +84,66 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
}
}
// Get hashes for each frame and group likes together
QMap< QByteArray, QLinkedList<rational> > times_to_render;
QLinkedList<HashFrameFuturePair> render_lookup_table;
if (!video_range.isEmpty()) {
{
QList<rational> times = viewer_->video_frame_cache()->GetFrameListFromTimeRange(video_range);
QFuture<QList<QByteArray> > hash_future = backend.Hash(times);
QList<QByteArray> hashes = hash_future.result();
// Determine any duplicates
int index = 0;
foreach (const QByteArray& hash, hashes) {
const rational& time = times.at(index);
if (use_disk_cache
&& QFileInfo::exists(viewer_->video_frame_cache()->CachePathName(hash, video_params_.format()))) {
// Already exists, no need to render it again
FrameDownloaded(hash, {time});
} else {
times_to_render[hash].append(time);
}
index++;
}
}
// Render all frames necessary
{
QLinkedList<HashTimePair> sorted_times;
QLinkedList<HashTimePair>::iterator sorted_iterator;
// Rendering is more efficient if we cache in order, so here we sort
QMap< QByteArray, QLinkedList<rational> >::const_iterator i;
for (i=times_to_render.constBegin(); i!=times_to_render.constEnd(); i++) {
const QByteArray& hash = i.key();
const rational& time = i.value().first();
bool inserted = false;
for (sorted_iterator=sorted_times.begin(); sorted_iterator!=sorted_times.end(); sorted_iterator++) {
if (sorted_iterator->time > time) {
sorted_times.insert(sorted_iterator, {time, hash});
inserted = true;
break;
}
}
if (!inserted) {
sorted_times.append({time, hash});
}
}
foreach (const HashTimePair& p, sorted_times) {
render_lookup_table.append({p.hash, backend.RenderFrame(p.time)});
}
}
}
// Start downloading frames that have finished
int counter = 0;
@@ -159,7 +163,7 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
i = render_lookup_table.begin();
while (i != render_lookup_table.end()) {
while (!IsCancelled() && i != render_lookup_table.end()) {
if (i->frame_future->IsFinished()) {
FramePtr f = i->frame_future->Get().value<FramePtr>();
@@ -174,7 +178,7 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
j = download_futures.begin();
while (j != download_futures.end()) {
while (!IsCancelled() && j != download_futures.end()) {
if (j->download_future.isFinished()) {
// Place it in the cache
FrameDownloaded(j->hash, times_to_render.value(j->hash));
@@ -189,26 +193,20 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
}
}
if (audio_enabled) {
k = audio_lookup_table.begin();
k = audio_lookup_table.begin();
while (k != audio_lookup_table.end()) {
if (k->sample_future->IsFinished()) {
AudioDownloaded(k->range, k->sample_future->Get().value<SampleBufferPtr>());
while (!IsCancelled() && k != audio_lookup_table.end()) {
if (k->sample_future->IsFinished()) {
AudioDownloaded(k->range, k->sample_future->Get().value<SampleBufferPtr>());
k = audio_lookup_table.erase(k);
} else {
k++;
}
k = audio_lookup_table.erase(k);
} else {
k++;
}
}
}
}
void RenderTask::AudioDownloaded(const TimeRange &, SampleBufferPtr)
{
}
void RenderTask::SetAnchorPoint(const rational &r)
{
anchor_point_ = r;