app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
+10 -3
View File
@@ -28,6 +28,8 @@
#include "common/qtutils.h"
#include "node/node.h"
#include "oakengine/display.h"
#include "widget/viewer/vieweroutpututils.h"
namespace olive
{
@@ -86,9 +88,14 @@ void HistogramScope::draw_scope(TexturePtr managed_tex, QVariant pipeline)
if (!texture_row_sums_ || texture_row_sums_->width() != this->width() ||
texture_row_sums_->height() != this->height()) {
texture_row_sums_ = renderer()->create_texture(
VideoParams(width(), height(), managed_tex->format(),
managed_tex->channel_count()));
oak_video_params pod = {};
pod.width = width();
pod.height = height();
pod.format = managed_tex->format();
const VideoParams row_sums_params = video_params_from_pod(pod);
oakengine_display_renderer_create_texture(renderer(),
&row_sums_params, nullptr, 0,
&texture_row_sums_);
}
// Draw managed texture to a sums texture