app: migrate all engine access to the C ABI facade (nm U _ZN5olive = 0)

Every app module now reaches liboakengine exclusively through
oakengine_* C calls, EngineEventBridge subscriptions and app-side
handle headers (cliphandle/keyframehandle/nodevaluehandle/oakvaluehelper).
Direct C++ command construction, engine signal connect()s, and engine
type usage in MOC-visible signatures are gone: 557 -> 0 undefined
olive:: symbols in oak-editor.
This commit is contained in:
2026-07-26 22:43:21 +08:00
parent f95590e924
commit 0aa5879f35
256 changed files with 12357 additions and 4044 deletions
@@ -31,8 +31,10 @@ PluginProgressDialogReporter::PluginProgressDialogReporter(
: dialog_(new ProgressDialog(message, title, nullptr))
{
dialog_->setAttribute(Qt::WA_DeleteOnClose);
connect(dialog_, &ProgressDialog::cancelled, this,
&PluginProgressReporter::cancelled);
QObject::connect(dialog_, &ProgressDialog::cancelled, dialog_, [this]() {
cancelled_ = true;
set_cancelled();
});
}
PluginProgressDialogReporter::~PluginProgressDialogReporter()
@@ -40,7 +40,6 @@ class ProgressDialog;
* is destroyed by the engine with deleteLater().
*/
class PluginProgressDialogReporter : public plugin::PluginProgressReporter {
Q_OBJECT
public:
PluginProgressDialogReporter(const QString &message, const QString &title);
@@ -52,8 +51,11 @@ public:
virtual void close() override;
bool was_cancelled() const { return cancelled_; }
private:
QPointer<ProgressDialog> dialog_;
bool cancelled_ = false;
};
}