added noise effect and drawing nested sequences to texture
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+2
-4
@@ -10,7 +10,6 @@
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#include <QMutex>
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#include <QWaitCondition>
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class QOpenGLFramebufferObject;
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struct Clip;
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struct Sequence;
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@@ -31,12 +30,11 @@ protected:
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// void resizeGL(int w, int h);
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private:
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QTimer retry_timer;
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QOpenGLFramebufferObject* fbo;
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private slots:
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void retry();
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void deleteFunction();
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void compose_sequence(QVector<Clip*>& nests, bool render_audio);
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GLuint draw_clip(GLuint texture);
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GLuint compose_sequence(Clip *nest, bool render_audio);
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GLuint draw_clip(Clip *clip, GLuint texture);
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};
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#endif // VIEWERWIDGET_H
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