added noise effect and drawing nested sequences to texture

This commit is contained in:
itsmattkc
2018-08-28 12:52:15 +10:00
parent e3f1d31a2b
commit 083954cd06
10 changed files with 212 additions and 130 deletions
+2 -4
View File
@@ -10,7 +10,6 @@
#include <QMutex>
#include <QWaitCondition>
class QOpenGLFramebufferObject;
struct Clip;
struct Sequence;
@@ -31,12 +30,11 @@ protected:
// void resizeGL(int w, int h);
private:
QTimer retry_timer;
QOpenGLFramebufferObject* fbo;
private slots:
void retry();
void deleteFunction();
void compose_sequence(QVector<Clip*>& nests, bool render_audio);
GLuint draw_clip(GLuint texture);
GLuint compose_sequence(Clip *nest, bool render_audio);
GLuint draw_clip(Clip *clip, GLuint texture);
};
#endif // VIEWERWIDGET_H