added noise effect and drawing nested sequences to texture
This commit is contained in:
@@ -0,0 +1,42 @@
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#include "audionoiseeffect.h"
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#include <QDateTime>
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AudioNoiseEffect::AudioNoiseEffect(Clip* c) : Effect(c, EFFECT_TYPE_AUDIO, AUDIO_NOISE_EFFECT) {
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amount_val = add_row("Amount:")->add_field(EFFECT_FIELD_DOUBLE);
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amount_val->set_double_minimum_value(0);
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amount_val->set_double_maximum_value(100);
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amount_val->set_double_default_value(20);
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mix_val = add_row("Mix:")->add_field(EFFECT_FIELD_BOOL);
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mix_val->set_bool_value(true);
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srand(QDateTime::currentMSecsSinceEpoch());
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}
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void AudioNoiseEffect::process_audio(double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int) {
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double interval = (timecode_end - timecode_start)/nb_bytes;
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for (int i=0;i<nb_bytes;i+=4) {
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double timecode = timecode_start+(interval*i);
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qint16 left_noise_sample = rand();
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qint16 right_noise_sample = rand();
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// set noise volume
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left_noise_sample *= amount_val->get_double_value(timecode)*0.01;
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right_noise_sample *= amount_val->get_double_value(timecode)*0.01;
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// mix with source audio
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if (mix_val->get_bool_value(timecode)) {
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qint16 left_sample = (qint16) (((samples[i+1] & 0xFF) << 8) | (samples[i] & 0xFF));
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qint16 right_sample = (qint16) (((samples[i+3] & 0xFF) << 8) | (samples[i+2] & 0xFF));
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left_noise_sample += left_sample;
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right_noise_sample += right_sample;
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}
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samples[i+3] = (quint8) (right_noise_sample >> 8);
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samples[i+2] = (quint8) right_noise_sample;
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samples[i+1] = (quint8) (left_noise_sample >> 8);
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samples[i] = (quint8) left_noise_sample;
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}
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}
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@@ -0,0 +1,15 @@
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#ifndef AUDIONOISEEFFECT_H
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#define AUDIONOISEEFFECT_H
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#include "../effect.h"
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class AudioNoiseEffect : public Effect {
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public:
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AudioNoiseEffect(Clip* c);
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void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
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EffectField* amount_val;
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EffectField* mix_val;
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};
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#endif // AUDIONOISEEFFECT_H
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@@ -29,6 +29,7 @@
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#include "effects/audio/paneffect.h"
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#include "effects/audio/volumeeffect.h"
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#include "effects/audio/audionoiseeffect.h"
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#include <QCheckBox>
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#include <QGridLayout>
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@@ -55,6 +56,7 @@ void init_effects() {
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audio_effect_names[AUDIO_VOLUME_EFFECT] = "Volume";
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audio_effect_names[AUDIO_PAN_EFFECT] = "Pan";
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audio_effect_names[AUDIO_NOISE_EFFECT] = "Noise";
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}
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Effect* create_effect(int effect_id, Clip* c) {
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@@ -74,6 +76,7 @@ Effect* create_effect(int effect_id, Clip* c) {
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switch (effect_id) {
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case AUDIO_VOLUME_EFFECT: return new VolumeEffect(c); break;
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case AUDIO_PAN_EFFECT: return new PanEffect(c); break;
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case AUDIO_NOISE_EFFECT: return new AudioNoiseEffect(c); break;
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}
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}
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qDebug() << "[ERROR] Invalid effect ID";
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@@ -35,6 +35,7 @@ enum VideoEffects {
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enum AudioEffects {
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AUDIO_VOLUME_EFFECT,
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AUDIO_PAN_EFFECT,
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AUDIO_NOISE_EFFECT,
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AUDIO_EFFECT_COUNT
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};
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@@ -75,7 +75,8 @@ SOURCES += \
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effects/video/chromakeyeffect.cpp \
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effects/video/gaussianblureffect.cpp \
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effects/video/cropeffect.cpp \
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effects/video/flipeffect.cpp
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effects/video/flipeffect.cpp \
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effects/audio/audionoiseeffect.cpp
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HEADERS += \
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mainwindow.h \
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@@ -127,7 +128,8 @@ HEADERS += \
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effects/video/chromakeyeffect.h \
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effects/video/gaussianblureffect.h \
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effects/video/cropeffect.h \
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effects/video/flipeffect.h
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effects/video/flipeffect.h \
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effects/audio/audionoiseeffect.h
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FORMS += \
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mainwindow.ui \
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+15
-9
@@ -18,15 +18,17 @@ extern "C" {
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}
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#include <QDebug>
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#include <QOpenGLFramebufferObject>
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#include <QtMath>
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#include <math.h>
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int dest_format = AV_PIX_FMT_RGBA;
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void apply_audio_effects(Clip* c, AVFrame* frame, int nb_bytes) {
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void apply_audio_effects(Clip* c, double timebase, AVFrame* frame, int nb_bytes) {
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// perform all audio effects
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double timecode_start = (frame->pts * av_q2d(c->stream->time_base));
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double timecode_end = timecode_start + ((double) (nb_bytes >> 1) / frame->channels / frame->sample_rate);
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double timecode_start, timecode_end;
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timecode_start = (frame->pts * timebase);
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timecode_end = timecode_start + ((double) (nb_bytes >> 1) / frame->channels / frame->sample_rate);
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for (int j=0;j<c->effects.size();j++) {
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Effect* e = c->effects.at(j);
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@@ -84,8 +86,9 @@ void cache_audio_worker(Clip* c, Clip* nest) {
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if (!c->reached_end) {
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retrieve_next_frame_raw_data(c, frame);
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int byte_count = av_samples_get_buffer_size(NULL, frame->channels, frame->nb_samples, static_cast<AVSampleFormat>(frame->format), 1);
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apply_audio_effects(c, frame, byte_count);
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if (nest != NULL) apply_audio_effects(nest, frame, byte_count);
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double timebase = av_q2d(c->stream->time_base);
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apply_audio_effects(c, timebase, frame, byte_count);
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if (nest != NULL) apply_audio_effects(nest, timebase, frame, byte_count);
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} else {
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// set by retrieve_next_frame_raw_data indicating no more frames in file,
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// but there still may be samples in swresample
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@@ -145,7 +148,9 @@ void cache_audio_worker(Clip* c, Clip* nest) {
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}
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}
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if (apply_effects) {
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apply_audio_effects(c, frame, nb_bytes);
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double timebase = av_q2d(c->stream->time_base);
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apply_audio_effects(c, timebase, frame, nb_bytes);
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if (nest != NULL) apply_audio_effects(nest, timebase, frame, nb_bytes);
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}
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while (c->frame_sample_index < nb_bytes) {
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@@ -343,7 +348,7 @@ void open_clip_worker(Clip* clip) {
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clip->cache_B.frames[i]->linesize[0] = dstW*4;
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}
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clip->comp_frame_size = clip->stream->codecpar->width * clip->stream->codecpar->height * 4;
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clip->comp_frame_size = dstW * dstH * 4;
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clip->comp_frame = new uchar[clip->comp_frame_size];
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} else if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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// if FFmpeg can't pick up the channel layout (usually WAV), assume
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@@ -412,10 +417,11 @@ void close_clip_worker(Clip* clip) {
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// closes ffmpeg file handle and frees any memory used for caching
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MediaStream* ms = static_cast<Media*>(clip->media)->get_stream_from_file_index(clip->track < 0, clip->media_stream);
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if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// sws_freeContext(clip->sws_ctx);
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sws_freeContext(clip->sws_ctx);
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// TODO will eventually be in audio too
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delete [] clip->comp_frame;
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delete clip->fbo;
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clip->fbo = NULL;
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} else if (clip->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) {
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swr_free(&clip->swr_ctx);
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}
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+2
-1
@@ -28,7 +28,8 @@ Clip::Clip(Sequence* s) :
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closing_transition(NULL),
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pkt(new AVPacket()),
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replaced(false),
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texture(NULL)
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texture(NULL),
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fbo(NULL)
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{
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reset();
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}
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+3
-2
@@ -8,6 +8,7 @@
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class Cacher;
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class Effect;
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class Transition;
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class QOpenGLFramebufferObject;
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struct Sequence;
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struct Media;
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struct MediaStream;
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@@ -80,7 +81,6 @@ struct Clip
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AVFrame* frame;
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uchar* comp_frame;
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int comp_frame_size;
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SwsContext* sws_ctx;
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bool pkt_written;
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bool reached_end;
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@@ -99,7 +99,8 @@ struct Clip
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QMutex open_lock;
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// video playback variables
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//SwsContext* sws_ctx;
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SwsContext* sws_ctx;
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QOpenGLFramebufferObject* fbo;
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QOpenGLTexture* texture;
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long texture_frame;
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+125
-112
@@ -28,8 +28,7 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
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multithreaded(true),
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force_audio(false),
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enable_paint(true),
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flip(false),
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fbo(NULL)
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flip(false)
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{
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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@@ -82,11 +81,11 @@ void ViewerWidget::paintEvent(QPaintEvent *e) {
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if (enable_paint) QOpenGLWidget::paintEvent(e);
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}
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GLuint ViewerWidget::draw_clip(GLuint texture) {
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GLuint ViewerWidget::draw_clip(Clip* clip, GLuint texture) {
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, 1, 0, 1, -1, 1);
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fbo->bind();
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clip->fbo->bind();
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); // top left
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@@ -99,22 +98,20 @@ GLuint ViewerWidget::draw_clip(GLuint texture) {
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glVertex2f(0, 1); // bottom left
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glEnd();
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glBindTexture(GL_TEXTURE_2D, NULL);
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fbo->release();
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clip->fbo->release();
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glPopMatrix();
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return fbo->takeTexture();
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return clip->fbo->takeTexture();
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}
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void ViewerWidget::compose_sequence(QVector<Clip*>& nests, bool render_audio) {
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Sequence* s = sequence;
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GLuint ViewerWidget::compose_sequence(Clip* nest, bool render_audio) {
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Sequence* s = sequence;
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long playhead = panel_timeline->playhead;
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Clip* nest = NULL;
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if (nests.size() > 0) {
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nest = nests.last();
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if (nest != NULL) {
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s = static_cast<Sequence*>(nest->media);
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playhead += nest->clip_in - nest->timeline_in;
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playhead = refactor_frame_number(playhead, sequence->frame_rate, s->frame_rate);
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}
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playhead += nest->clip_in - nest->timeline_in;
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playhead = refactor_frame_number(playhead, nest->sequence->frame_rate, s->frame_rate);
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}
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QVector<Clip*> current_clips;
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@@ -175,105 +172,122 @@ void ViewerWidget::compose_sequence(QVector<Clip*>& nests, bool render_audio) {
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qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else {
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switch (c->media_type) {
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case MEDIA_TYPE_FOOTAGE:
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if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// start preparing cache
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get_clip_frame(c, playhead);
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if (c->track < 0) {
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GLuint textureID = 0;
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int video_width, video_height;
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if (c->texture == NULL) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (playhead >= c->timeline_in) {
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream);
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int half_width = sequence->width/2;
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int half_height = sequence->height/2;
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if (flip) half_height = -half_height;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLoadIdentity();
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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glViewport(0, 0, ms->video_width, ms->video_height);
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// TEMP DEBUG CODE
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if (fbo != NULL) delete fbo;
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fbo = new QOpenGLFramebufferObject(ms->video_width, ms->video_height);
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GLuint composite_texture = draw_clip(c->texture->textureId());
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// END
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GLTextureCoords coords;
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coords.vertexTopLeftX = coords.vertexBottomLeftX = -ms->video_width/2;
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coords.vertexTopLeftY = coords.vertexTopRightY = -ms->video_height/2;
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coords.vertexTopRightX = coords.vertexBottomRightX = ms->video_width/2;
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coords.vertexBottomLeftY = coords.vertexBottomRightY = ms->video_height/2;
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coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0;
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coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
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// EFFECT CODE START
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) {
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c->effects.at(j)->process_gl(((double)(panel_timeline->playhead-c->timeline_in+c->clip_in)/(double)sequence->frame_rate), coords);
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composite_texture = draw_clip(composite_texture);
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}
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}
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if (c->opening_transition != NULL) {
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int transition_progress = playhead - c->timeline_in;
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if (transition_progress < c->opening_transition->length) {
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c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
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}
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}
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if (c->closing_transition != NULL) {
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int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
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if (transition_progress < c->closing_transition->length) {
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c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
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}
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}
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// EFFECT CODE END
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for (int j=0;j<c->effects.size();j++) {
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if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) {
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c->effects.at(j)->clean_gl();
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}
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}
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glViewport(0, 0, width(), height());
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glBindTexture(GL_TEXTURE_2D, composite_texture);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBegin(GL_QUADS);
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glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
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glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
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glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
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glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
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glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
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glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
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glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
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glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
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glEnd();
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glDeleteTextures(1, &composite_texture);
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}
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} else if (render_audio &&
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c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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c->lock.tryLock()) {
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// clip is not caching, start caching audio
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cache_clip(c, playhead, false, false, c->audio_reset, nest);
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c->lock.unlock();
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if (c->media_type == MEDIA_TYPE_FOOTAGE) {
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get_clip_frame(c, playhead);
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MediaStream* ms = static_cast<Media*>(c->media)->get_stream_from_file_index(c->track < 0, c->media_stream);
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video_width = ms->video_width;
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video_height = ms->video_height;
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if (c->texture != NULL) textureID = c->texture->textureId();
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} else if (c->media_type == MEDIA_TYPE_SEQUENCE) {
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video_width = s->width;
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video_height = s->height;
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textureID = compose_sequence(c, render_audio);
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}
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break;
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case MEDIA_TYPE_SEQUENCE:
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nests.append(c);
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compose_sequence(nests, render_audio);
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break;
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}
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if (textureID == 0) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (playhead >= c->timeline_in) {
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// start preparing cache
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if (c->fbo == NULL) c->fbo = new QOpenGLFramebufferObject(video_width, video_height);
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int half_width = c->sequence->width/2;
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int half_height = c->sequence->height/2;
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if (flip || nest != NULL) half_height = -half_height;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glLoadIdentity();
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glOrtho(-half_width, half_width, half_height, -half_height, -1, 1);
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glViewport(0, 0, video_width, video_height);
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GLuint composite_texture = draw_clip(c, textureID);
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GLTextureCoords coords;
|
||||
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
|
||||
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
|
||||
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
|
||||
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
|
||||
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0;
|
||||
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
|
||||
|
||||
// EFFECT CODE START
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) {
|
||||
c->effects.at(j)->process_gl(((double)(panel_timeline->playhead-c->timeline_in+c->clip_in)/(double)sequence->frame_rate), coords);
|
||||
composite_texture = draw_clip(c, composite_texture);
|
||||
}
|
||||
}
|
||||
|
||||
if (c->opening_transition != NULL) {
|
||||
int transition_progress = playhead - c->timeline_in;
|
||||
if (transition_progress < c->opening_transition->length) {
|
||||
c->opening_transition->process_transition((double)transition_progress/(double)c->opening_transition->length);
|
||||
}
|
||||
}
|
||||
|
||||
if (c->closing_transition != NULL) {
|
||||
int transition_progress = c->closing_transition->length - (playhead - c->timeline_in - c->getLength() + c->closing_transition->length);
|
||||
if (transition_progress < c->closing_transition->length) {
|
||||
c->closing_transition->process_transition((double)transition_progress/(double)c->closing_transition->length);
|
||||
}
|
||||
}
|
||||
// EFFECT CODE END
|
||||
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
if (c->effects.at(j)->enable_opengl && c->effects.at(j)->is_enabled()) {
|
||||
c->effects.at(j)->clean_gl();
|
||||
}
|
||||
}
|
||||
|
||||
if (nest != NULL) {
|
||||
if (nest->fbo == NULL) nest->fbo = new QOpenGLFramebufferObject(s->width, s->height);
|
||||
nest->fbo->bind();
|
||||
glViewport(0, 0, s->width, s->height);
|
||||
} else {
|
||||
glViewport(0, 0, width(), height());
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, composite_texture);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
|
||||
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
|
||||
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
|
||||
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
|
||||
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
|
||||
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
|
||||
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
|
||||
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
|
||||
glEnd();
|
||||
|
||||
glDeleteTextures(1, &composite_texture);
|
||||
|
||||
if (nest != NULL) {
|
||||
nest->fbo->release();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (c->media_type == MEDIA_TYPE_FOOTAGE
|
||||
&& render_audio
|
||||
&& c->lock.tryLock()) {
|
||||
// clip is not caching, start caching audio
|
||||
cache_clip(c, playhead, false, false, c->audio_reset, nest);
|
||||
c->lock.unlock();
|
||||
} else if (c->media_type == MEDIA_TYPE_SEQUENCE) {
|
||||
compose_sequence(c, render_audio);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (nest != NULL && nest->fbo != NULL) ? nest->fbo->takeTexture() : 0;
|
||||
}
|
||||
|
||||
void ViewerWidget::paintGL() {
|
||||
@@ -291,9 +305,8 @@ void ViewerWidget::paintGL() {
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// compose video preview
|
||||
QVector<Clip*> nests;
|
||||
compose_sequence(nests, (panel_timeline->playing || force_audio));
|
||||
// compose video preview
|
||||
compose_sequence(NULL, (panel_timeline->playing || force_audio));
|
||||
|
||||
if (texture_failed) {
|
||||
if (multithreaded) {
|
||||
|
||||
+2
-4
@@ -10,7 +10,6 @@
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
|
||||
class QOpenGLFramebufferObject;
|
||||
struct Clip;
|
||||
struct Sequence;
|
||||
|
||||
@@ -31,12 +30,11 @@ protected:
|
||||
// void resizeGL(int w, int h);
|
||||
private:
|
||||
QTimer retry_timer;
|
||||
QOpenGLFramebufferObject* fbo;
|
||||
private slots:
|
||||
void retry();
|
||||
void deleteFunction();
|
||||
void compose_sequence(QVector<Clip*>& nests, bool render_audio);
|
||||
GLuint draw_clip(GLuint texture);
|
||||
GLuint compose_sequence(Clip *nest, bool render_audio);
|
||||
GLuint draw_clip(Clip *clip, GLuint texture);
|
||||
};
|
||||
|
||||
#endif // VIEWERWIDGET_H
|
||||
|
||||
Reference in New Issue
Block a user