added noise effect and drawing nested sequences to texture
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#ifndef AUDIONOISEEFFECT_H
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#define AUDIONOISEEFFECT_H
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#include "../effect.h"
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class AudioNoiseEffect : public Effect {
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public:
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AudioNoiseEffect(Clip* c);
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void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
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EffectField* amount_val;
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EffectField* mix_val;
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};
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#endif // AUDIONOISEEFFECT_H
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