nearly finished gles transition
This commit is contained in:
@@ -198,14 +198,10 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
|
||||
int anchor_x_offset = qRound(anchor_x_box->GetDoubleAt(timecode));
|
||||
int anchor_y_offset = qRound(anchor_y_box->GetDoubleAt(timecode));
|
||||
|
||||
coords.vertexTopLeftX -= anchor_x_offset;
|
||||
coords.vertexTopRightX -= anchor_x_offset;
|
||||
coords.vertexBottomLeftX -= anchor_x_offset;
|
||||
coords.vertexBottomRightX -= anchor_x_offset;
|
||||
coords.vertexTopLeftY -= anchor_y_offset;
|
||||
coords.vertexTopRightY -= anchor_y_offset;
|
||||
coords.vertexBottomLeftY -= anchor_y_offset;
|
||||
coords.vertexBottomRightY -= anchor_y_offset;
|
||||
coords.vertex_top_left -= QVector3D(anchor_x_offset, anchor_y_offset, 0.0f);
|
||||
coords.vertex_top_right -= QVector3D(anchor_x_offset, anchor_y_offset, 0.0f);
|
||||
coords.vertex_bottom_left -= QVector3D(anchor_x_offset, anchor_y_offset, 0.0f);
|
||||
coords.vertex_bottom_right -= QVector3D(anchor_x_offset, anchor_y_offset, 0.0f);
|
||||
|
||||
// rotation
|
||||
glRotated(rotation->GetDoubleAt(timecode), 0, 0, 1);
|
||||
@@ -223,19 +219,30 @@ void TransformEffect::process_coords(double timecode, GLTextureCoords& coords, i
|
||||
}
|
||||
|
||||
void TransformEffect::gizmo_draw(double, GLTextureCoords& coords) {
|
||||
top_left_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
|
||||
top_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopLeftX, coords.vertexTopRightX, 0.5), lerp(coords.vertexTopLeftY, coords.vertexTopRightY, 0.5));
|
||||
top_right_gizmo->world_pos[0] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
|
||||
right_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexTopRightX, coords.vertexBottomRightX, 0.5), lerp(coords.vertexTopRightY, coords.vertexBottomRightY, 0.5));
|
||||
bottom_right_gizmo->world_pos[0] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
|
||||
bottom_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomRightX, coords.vertexBottomLeftX, 0.5), lerp(coords.vertexBottomRightY, coords.vertexBottomLeftY, 0.5));
|
||||
bottom_left_gizmo->world_pos[0] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
|
||||
left_center_gizmo->world_pos[0] = QPoint(lerp(coords.vertexBottomLeftX, coords.vertexTopLeftX, 0.5), lerp(coords.vertexBottomLeftY, coords.vertexTopLeftY, 0.5));
|
||||
top_left_gizmo->world_pos[0] = coords.vertex_top_left;
|
||||
top_right_gizmo->world_pos[0] = coords.vertex_top_right;
|
||||
bottom_right_gizmo->world_pos[0] = coords.vertex_bottom_right;
|
||||
bottom_left_gizmo->world_pos[0] = coords.vertex_bottom_left;
|
||||
|
||||
rotate_gizmo->world_pos[0] = QPoint(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1), lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1));
|
||||
top_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_top_left.x(), coords.vertex_top_right.x(), 0.5),
|
||||
lerp(coords.vertex_top_left.y(), coords.vertex_top_right.y(), 0.5),
|
||||
0.0f);
|
||||
right_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_top_right.x(), coords.vertex_bottom_right.x(), 0.5),
|
||||
lerp(coords.vertex_top_right.y(), coords.vertex_bottom_right.y(), 0.5),
|
||||
0.0f);
|
||||
bottom_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_bottom_right.x(), coords.vertex_bottom_left.x(), 0.5),
|
||||
lerp(coords.vertex_bottom_right.y(), coords.vertex_bottom_left.y(), 0.5),
|
||||
0.0f);
|
||||
left_center_gizmo->world_pos[0] = QVector3D(lerp(coords.vertex_bottom_left.x(), coords.vertex_top_left.x(), 0.5),
|
||||
lerp(coords.vertex_bottom_left.y(), coords.vertex_top_left.y(), 0.5),
|
||||
0.0f);
|
||||
|
||||
rect_gizmo->world_pos[0] = QPoint(coords.vertexTopLeftX, coords.vertexTopLeftY);
|
||||
rect_gizmo->world_pos[1] = QPoint(coords.vertexTopRightX, coords.vertexTopRightY);
|
||||
rect_gizmo->world_pos[2] = QPoint(coords.vertexBottomRightX, coords.vertexBottomRightY);
|
||||
rect_gizmo->world_pos[3] = QPoint(coords.vertexBottomLeftX, coords.vertexBottomLeftY);
|
||||
rotate_gizmo->world_pos[0] = QVector3D(lerp(top_center_gizmo->world_pos[0].x(), bottom_center_gizmo->world_pos[0].x(), -0.1),
|
||||
lerp(top_center_gizmo->world_pos[0].y(), bottom_center_gizmo->world_pos[0].y(), -0.1),
|
||||
0.0f);
|
||||
|
||||
rect_gizmo->world_pos[0] = coords.vertex_top_left;
|
||||
rect_gizmo->world_pos[1] = coords.vertex_top_right;
|
||||
rect_gizmo->world_pos[2] = coords.vertex_bottom_right;
|
||||
rect_gizmo->world_pos[3] = coords.vertex_bottom_left;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user