diptoblack: add curve controls to shader

This commit is contained in:
Thomas Wilshaw
2022-10-24 12:38:18 +01:00
parent 896ba1f6f0
commit 02ac71fb8c
+19 -4
View File
@@ -1,8 +1,13 @@
#define LINEAR_CURVE 0
#define EXPONENTIAL_CURVE 1
#define LOGARITHMIC_CURVE 2
uniform sampler2D out_block_in;
uniform sampler2D in_block_in;
uniform bool out_block_in_enabled;
uniform bool in_block_in_enabled;
uniform vec4 color_in;
uniform int curve_in;
uniform float ove_tprog_all;
uniform float ove_tprog_out;
@@ -11,17 +16,27 @@ uniform float ove_tprog_in;
in vec2 ove_texcoord;
out vec4 frag_color;
float TransformCurve(float linear) {
if (curve_in == EXPONENTIAL_CURVE) {
return linear * linear;
} else if (curve_in == LOGARITHMIC_CURVE) {
return sqrt(linear);
} else {
return linear;
}
}
void main(void) {
if (out_block_in_enabled && in_block_in_enabled) {
// mix(x, y , a): a(1-x) + b(x)
vec4 out_block_col = mix(color_in, texture(out_block_in, ove_texcoord),ove_tprog_out);
vec4 in_block_col = mix(color_in, texture(in_block_in, ove_texcoord), ove_tprog_in);
vec4 out_block_col = mix(color_in, texture(out_block_in, ove_texcoord),TransformCurve(ove_tprog_out));
vec4 in_block_col = mix(color_in, texture(in_block_in, ove_texcoord), TransformCurve(ove_tprog_in));
frag_color = out_block_col + in_block_col;
} else if (out_block_in_enabled) {
frag_color = mix(texture(out_block_in, ove_texcoord), color_in, ove_tprog_all);
frag_color = mix(texture(out_block_in, ove_texcoord), color_in, TransformCurve(ove_tprog_all));
} else if (in_block_in_enabled) {
frag_color = mix(texture(in_block_in, ove_texcoord), color_in, 1.0 - ove_tprog_all);
frag_color = mix(texture(in_block_in, ove_texcoord), color_in, TransformCurve(1.0 - ove_tprog_all));
} else {
frag_color = vec4(0.0);
}