+29
-24
@@ -28,7 +28,10 @@ namespace olive {
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double Bezier::QuadraticXtoT(double x, double a, double b, double c)
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{
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return (a - b + qSqrt(a*x + c*x - 2*b*x + qPow(b, 2) - a*c))/(a - 2*b + c);
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// Clamp to prevent infinite loop
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x = clamp(x, a, c);
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return CalculateTFromX(false, x, a, b, c, 0);
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}
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double Bezier::QuadraticTtoY(double a, double b, double c, double t)
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@@ -36,31 +39,12 @@ double Bezier::QuadraticTtoY(double a, double b, double c, double t)
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return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c;
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}
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double Bezier::CubicXtoT(double x_target, double a, double b, double c, double d)
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double Bezier::CubicXtoT(double x, double a, double b, double c, double d)
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{
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const double tolerance = 0.0001;
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// Clamp to prevent infinite loop
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x = clamp(x, a, d);
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// Clamp to prevent deadlocks
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x_target = clamp(x_target, a, d);
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double lower = 0.0;
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double upper = 1.0;
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double percent = 0.5;
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double x = CubicTtoY(a, b, c, d, percent);
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while (qAbs(x_target - x) > tolerance) {
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if (x_target > x) {
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lower = percent;
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} else {
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upper = percent;
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}
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percent = (upper + lower) * 0.5;
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x = CubicTtoY(a, b, c, d, percent);
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}
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return percent;
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return CalculateTFromX(true, x, a, b, c, d);
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}
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double Bezier::CubicTtoY(double a, double b, double c, double d, double t)
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@@ -68,4 +52,25 @@ double Bezier::CubicTtoY(double a, double b, double c, double d, double t)
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return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d;
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}
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double Bezier::CalculateTFromX(bool cubic, double x, double a, double b, double c, double d)
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{
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double bottom = 0.0;
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double top = 1.0;
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while (true) {
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double mid = (bottom + top) * 0.5;
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double test = cubic ? CubicTtoY(a, b, c, d, mid) : QuadraticTtoY(a, b, c, mid);
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if (qFuzzyCompare(test, x)) {
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return mid;
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} else if (x > test) {
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bottom = mid;
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} else {
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top = mid;
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}
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}
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return qSNaN();
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}
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}
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