bezier: rework quadratic algorithm

Fixes #1695
This commit is contained in:
itsmattkc
2021-08-01 02:28:37 -07:00
parent f13962da5d
commit 023f3eca70
3 changed files with 61 additions and 52 deletions
+29 -24
View File
@@ -28,7 +28,10 @@ namespace olive {
double Bezier::QuadraticXtoT(double x, double a, double b, double c)
{
return (a - b + qSqrt(a*x + c*x - 2*b*x + qPow(b, 2) - a*c))/(a - 2*b + c);
// Clamp to prevent infinite loop
x = clamp(x, a, c);
return CalculateTFromX(false, x, a, b, c, 0);
}
double Bezier::QuadraticTtoY(double a, double b, double c, double t)
@@ -36,31 +39,12 @@ double Bezier::QuadraticTtoY(double a, double b, double c, double t)
return qPow(1.0 - t, 2)*a + 2*(1.0 - t)*t*b + qPow(t, 2)*c;
}
double Bezier::CubicXtoT(double x_target, double a, double b, double c, double d)
double Bezier::CubicXtoT(double x, double a, double b, double c, double d)
{
const double tolerance = 0.0001;
// Clamp to prevent infinite loop
x = clamp(x, a, d);
// Clamp to prevent deadlocks
x_target = clamp(x_target, a, d);
double lower = 0.0;
double upper = 1.0;
double percent = 0.5;
double x = CubicTtoY(a, b, c, d, percent);
while (qAbs(x_target - x) > tolerance) {
if (x_target > x) {
lower = percent;
} else {
upper = percent;
}
percent = (upper + lower) * 0.5;
x = CubicTtoY(a, b, c, d, percent);
}
return percent;
return CalculateTFromX(true, x, a, b, c, d);
}
double Bezier::CubicTtoY(double a, double b, double c, double d, double t)
@@ -68,4 +52,25 @@ double Bezier::CubicTtoY(double a, double b, double c, double d, double t)
return qPow(1.0 - t, 3)*a + 3*qPow(1.0 - t, 2)*t*b + 3*(1.0 - t)*qPow(t, 2)*c + qPow(t, 3)*d;
}
double Bezier::CalculateTFromX(bool cubic, double x, double a, double b, double c, double d)
{
double bottom = 0.0;
double top = 1.0;
while (true) {
double mid = (bottom + top) * 0.5;
double test = cubic ? CubicTtoY(a, b, c, d, mid) : QuadraticTtoY(a, b, c, mid);
if (qFuzzyCompare(test, x)) {
return mid;
} else if (x > test) {
bottom = mid;
} else {
top = mid;
}
}
return qSNaN();
}
}