This PR supplements tasks with additional environment variables; ideally we'll be able to write a task like: `cargo test -p $ZED_CURRENT_PACKAGE -- $ZED_CURRENT_FUNCTION` - [x] Flesh out multibuffer interactions - [x] Add ZED_SYMBOL detection based on tree-sitter queries - [ ] Add release note and demo - [x] Figure out a solution for rerun dilemma - should `task: rerun` reevaluate contexts for tasks? This PR introduced the following variables: - ZED_COLUMN - current line column - ZED_ROW - current line row and the following, which are available for buffers with associated files: - ZED_WORKTREE_ROOT - absolute path to the root of the current worktree. - ZED_FILE - absolute path to the file - ZED_SYMBOL - currently selected symbol; should match the last symbol shown in a symbol breadcrumb (e.g. `mod tests > fn test_task_contexts` should be equal to ZED_SYMBOL of `test_task_contexts`). Note that this isn't necessarily a test function or a function at all. Also, you can use them in `cwd` field of definitions (note though that we're using https://docs.rs/subst/latest/subst/#features for that, so don't expect a full shell functionality to work); the syntax should match up with your typical Unix shell. Release Notes: - Added task contexts, which are additional environment variables set by Zed for task execution; task content is dependent on the state of the editor at the time the task is spawned. --------- Co-authored-by: Anthony <anthonyeid7@protonmail.com>
76 lines
3.2 KiB
Rust
76 lines
3.2 KiB
Rust
//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
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#![deny(missing_docs)]
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pub mod oneshot_source;
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pub mod static_source;
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use collections::HashMap;
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use gpui::ModelContext;
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use std::any::Any;
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use std::path::{Path, PathBuf};
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use std::sync::Arc;
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/// Task identifier, unique within the application.
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/// Based on it, task reruns and terminal tabs are managed.
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct TaskId(pub String);
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/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
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#[derive(Debug, Clone)]
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pub struct SpawnInTerminal {
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/// Id of the task to use when determining task tab affinity.
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pub id: TaskId,
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/// Human readable name of the terminal tab.
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pub label: String,
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/// Executable command to spawn.
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pub command: String,
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/// Arguments to the command.
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pub args: Vec<String>,
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/// Current working directory to spawn the command into.
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pub cwd: Option<PathBuf>,
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/// Env overrides for the command, will be appended to the terminal's environment from the settings.
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pub env: HashMap<String, String>,
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/// Whether to use a new terminal tab or reuse the existing one to spawn the process.
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pub use_new_terminal: bool,
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/// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
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pub allow_concurrent_runs: bool,
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}
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/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function)
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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pub struct TaskContext {
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/// A path to a directory in which the task should be executed.
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pub cwd: Option<PathBuf>,
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/// Additional environment variables associated with a given task.
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pub env: HashMap<String, String>,
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}
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/// Represents a short lived recipe of a task, whose main purpose
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/// is to get spawned.
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pub trait Task {
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/// Unique identifier of the task to spawn.
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fn id(&self) -> &TaskId;
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/// Human readable name of the task to display in the UI.
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fn name(&self) -> &str;
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/// Task's current working directory. If `None`, current project's root will be used.
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fn cwd(&self) -> Option<&str>;
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/// Sets up everything needed to spawn the task in the given directory (`cwd`).
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/// If a task is intended to be spawned in the terminal, it should return the corresponding struct filled with the data necessary.
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fn exec(&self, cx: TaskContext) -> Option<SpawnInTerminal>;
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}
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/// [`Source`] produces tasks that can be scheduled.
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///
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/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
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/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
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pub trait TaskSource: Any {
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/// A way to erase the type of the source, processing and storing them generically.
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fn as_any(&mut self) -> &mut dyn Any;
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/// Collects all tasks available for scheduling, for the path given.
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fn tasks_for_path(
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&mut self,
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path: Option<&Path>,
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cx: &mut ModelContext<Box<dyn TaskSource>>,
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) -> Vec<Arc<dyn Task>>;
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}
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