286 lines
7.2 KiB
Rust
286 lines
7.2 KiB
Rust
use crate::{
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point, Bounds, DispatchPhase, FocusHandle, Keystroke, Modifiers, Pixels, Point, ViewContext,
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};
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use smallvec::SmallVec;
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use std::{
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any::{Any, TypeId},
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ops::Deref,
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sync::Arc,
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};
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct KeyDownEvent {
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pub keystroke: Keystroke,
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pub is_held: bool,
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}
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#[derive(Clone, Debug)]
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pub struct KeyUpEvent {
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pub keystroke: Keystroke,
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}
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#[derive(Clone, Debug, Default)]
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pub struct ModifiersChangedEvent {
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pub modifiers: Modifiers,
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}
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impl Deref for ModifiersChangedEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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/// The phase of a touch motion event.
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/// Based on the winit enum of the same name.
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#[derive(Clone, Copy, Debug)]
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pub enum TouchPhase {
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Started,
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Moved,
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Ended,
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}
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#[derive(Clone, Debug, Default)]
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pub struct MouseDownEvent {
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pub button: MouseButton,
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pub position: Point<Pixels>,
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pub modifiers: Modifiers,
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pub click_count: usize,
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}
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#[derive(Clone, Debug, Default)]
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pub struct MouseUpEvent {
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pub button: MouseButton,
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pub position: Point<Pixels>,
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pub modifiers: Modifiers,
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pub click_count: usize,
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}
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#[derive(Clone, Debug, Default)]
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pub struct MouseClickEvent {
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pub down: MouseDownEvent,
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pub up: MouseUpEvent,
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}
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#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
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pub enum MouseButton {
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Left,
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Right,
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Middle,
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Navigate(NavigationDirection),
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}
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impl MouseButton {
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pub fn all() -> Vec<Self> {
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vec![
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MouseButton::Left,
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MouseButton::Right,
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MouseButton::Middle,
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MouseButton::Navigate(NavigationDirection::Back),
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MouseButton::Navigate(NavigationDirection::Forward),
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]
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}
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}
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impl Default for MouseButton {
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fn default() -> Self {
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Self::Left
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}
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}
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#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
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pub enum NavigationDirection {
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Back,
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Forward,
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}
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impl Default for NavigationDirection {
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fn default() -> Self {
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Self::Back
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct MouseMoveEvent {
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pub position: Point<Pixels>,
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pub pressed_button: Option<MouseButton>,
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pub modifiers: Modifiers,
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}
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#[derive(Clone, Debug)]
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pub struct ScrollWheelEvent {
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pub position: Point<Pixels>,
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pub delta: ScrollDelta,
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pub modifiers: Modifiers,
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pub touch_phase: TouchPhase,
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}
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impl Deref for ScrollWheelEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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#[derive(Clone, Copy, Debug)]
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pub enum ScrollDelta {
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Pixels(Point<Pixels>),
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Lines(Point<f32>),
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}
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impl Default for ScrollDelta {
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fn default() -> Self {
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Self::Lines(Default::default())
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}
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}
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impl ScrollDelta {
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pub fn precise(&self) -> bool {
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match self {
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ScrollDelta::Pixels(_) => true,
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ScrollDelta::Lines(_) => false,
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}
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}
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pub fn pixel_delta(&self, line_height: Pixels) -> Point<Pixels> {
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match self {
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ScrollDelta::Pixels(delta) => *delta,
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ScrollDelta::Lines(delta) => point(line_height * delta.x, line_height * delta.y),
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}
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct MouseExitEvent {
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pub position: Point<Pixels>,
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pub pressed_button: Option<MouseButton>,
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pub modifiers: Modifiers,
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}
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impl Deref for MouseExitEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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#[derive(Clone, Debug)]
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pub enum InputEvent {
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KeyDown(KeyDownEvent),
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KeyUp(KeyUpEvent),
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ModifiersChanged(ModifiersChangedEvent),
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MouseDown(MouseDownEvent),
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MouseUp(MouseUpEvent),
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MouseMoved(MouseMoveEvent),
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MouseExited(MouseExitEvent),
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ScrollWheel(ScrollWheelEvent),
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}
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impl InputEvent {
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pub fn position(&self) -> Option<Point<Pixels>> {
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match self {
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InputEvent::KeyDown { .. } => None,
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InputEvent::KeyUp { .. } => None,
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InputEvent::ModifiersChanged { .. } => None,
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InputEvent::MouseDown(event) => Some(event.position),
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InputEvent::MouseUp(event) => Some(event.position),
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InputEvent::MouseMoved(event) => Some(event.position),
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InputEvent::MouseExited(event) => Some(event.position),
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InputEvent::ScrollWheel(event) => Some(event.position),
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}
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}
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pub fn mouse_event<'a>(&'a self) -> Option<&'a dyn Any> {
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match self {
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InputEvent::KeyDown { .. } => None,
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InputEvent::KeyUp { .. } => None,
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InputEvent::ModifiersChanged { .. } => None,
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InputEvent::MouseDown(event) => Some(event),
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InputEvent::MouseUp(event) => Some(event),
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InputEvent::MouseMoved(event) => Some(event),
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InputEvent::MouseExited(event) => Some(event),
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InputEvent::ScrollWheel(event) => Some(event),
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}
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}
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pub fn keyboard_event<'a>(&'a self) -> Option<&'a dyn Any> {
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match self {
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InputEvent::KeyDown(event) => Some(event),
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InputEvent::KeyUp(event) => Some(event),
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InputEvent::ModifiersChanged(event) => Some(event),
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InputEvent::MouseDown(_) => None,
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InputEvent::MouseUp(_) => None,
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InputEvent::MouseMoved(_) => None,
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InputEvent::MouseExited(_) => None,
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InputEvent::ScrollWheel(_) => None,
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}
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}
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}
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pub struct FocusEvent {
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pub blurred: Option<FocusHandle>,
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pub focused: Option<FocusHandle>,
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}
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pub type MouseDownListener<V> = Arc<
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dyn Fn(&mut V, &MouseDownEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
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+ Send
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+ Sync
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+ 'static,
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>;
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pub type MouseUpListener<V> = Arc<
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dyn Fn(&mut V, &MouseUpEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
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+ Send
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+ Sync
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+ 'static,
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>;
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pub type MouseClickListener<V> =
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Arc<dyn Fn(&mut V, &MouseClickEvent, &mut ViewContext<V>) + Send + Sync + 'static>;
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pub type MouseMoveListener<V> = Arc<
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dyn Fn(&mut V, &MouseMoveEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
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+ Send
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+ Sync
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+ 'static,
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>;
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pub type ScrollWheelListener<V> = Arc<
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dyn Fn(&mut V, &ScrollWheelEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
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+ Send
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+ Sync
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+ 'static,
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>;
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pub type KeyListener<V> =
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Arc<dyn Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static>;
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pub type FocusListener<V> =
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Arc<dyn Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + Sync + 'static>;
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pub struct EventListeners<V: 'static> {
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pub mouse_down: SmallVec<[MouseDownListener<V>; 2]>,
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pub mouse_up: SmallVec<[MouseUpListener<V>; 2]>,
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pub mouse_click: SmallVec<[MouseClickListener<V>; 2]>,
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pub mouse_move: SmallVec<[MouseMoveListener<V>; 2]>,
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pub scroll_wheel: SmallVec<[ScrollWheelListener<V>; 2]>,
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pub key: SmallVec<[(TypeId, KeyListener<V>); 32]>,
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pub focus: SmallVec<[FocusListener<V>; 2]>,
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}
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impl<V> Default for EventListeners<V> {
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fn default() -> Self {
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Self {
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mouse_down: SmallVec::new(),
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mouse_up: SmallVec::new(),
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mouse_click: SmallVec::new(),
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mouse_move: SmallVec::new(),
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scroll_wheel: SmallVec::new(),
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key: SmallVec::new(),
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focus: SmallVec::new(),
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}
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}
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}
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