This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`, respectively. We were previously using `h_stack` and `v_stack` to match SwiftUI, but `h_flex` and `v_flex` fit better with the web/flexbox terminology that the rest of GPUI uses. Additionally, we were already calling the utility functions used to implement `h_stack` and `v_stack` by the new names. Release Notes: - N/A
23 lines
883 B
Rust
23 lines
883 B
Rust
//! The prelude of this crate. When building UI in Zed you almost always want to import this.
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pub use gpui::prelude::*;
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pub use gpui::{
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div, px, relative, rems, AbsoluteLength, DefiniteLength, Div, Element, ElementId,
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InteractiveElement, ParentElement, Pixels, Rems, RenderOnce, SharedString, Styled, ViewContext,
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WindowContext,
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};
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pub use crate::clickable::*;
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pub use crate::disableable::*;
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pub use crate::fixed::*;
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pub use crate::selectable::*;
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pub use crate::styles::{vh, vw};
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pub use crate::visible_on_hover::*;
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pub use crate::{h_flex, v_flex};
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pub use crate::{Button, ButtonSize, ButtonStyle, IconButton, SelectableButton};
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pub use crate::{ButtonCommon, Color, StyledExt};
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pub use crate::{Headline, HeadlineSize};
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pub use crate::{Icon, IconName, IconPosition, IconSize};
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pub use crate::{Label, LabelCommon, LabelSize, LineHeightStyle};
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pub use theme::ActiveTheme;
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