This PR gets the component stories defined in `ui2` compiling again. Release Notes: - N/A
49 lines
1.7 KiB
Rust
49 lines
1.7 KiB
Rust
use gpui::{Div, Render, ViewContext};
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use crate::prelude::*;
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use crate::{h_stack, Checkbox, Story};
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pub struct CheckboxStory;
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impl Render for CheckboxStory {
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<Checkbox>(cx))
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.child(Story::label(cx, "Default"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
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.child(Checkbox::new(
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"checkbox-intermediate",
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Selection::Indeterminate,
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))
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.child(Checkbox::new("checkbox-selected", Selection::Selected)),
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)
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.child(Story::label(cx, "Disabled"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-disabled", Selection::Unselected).disabled(true))
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.child(
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Checkbox::new("checkbox-disabled-intermediate", Selection::Indeterminate)
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.disabled(true),
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)
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.child(
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Checkbox::new("checkbox-disabled-selected", Selection::Selected)
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.disabled(true),
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),
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)
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}
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}
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