Files
oak-gpui/crates/gpui/src/assets.rs
T
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00

80 lines
2.0 KiB
Rust

use crate::{size, DevicePixels, Result, SharedString, Size};
use anyhow::anyhow;
use image::{Bgra, ImageBuffer};
use std::{
borrow::Cow,
fmt,
hash::Hash,
sync::atomic::{AtomicUsize, Ordering::SeqCst},
};
/// A source of assets for this app to use.
pub trait AssetSource: 'static + Send + Sync {
/// Load the given asset from the source path.
fn load(&self, path: &str) -> Result<Cow<'static, [u8]>>;
/// List the assets at the given path.
fn list(&self, path: &str) -> Result<Vec<SharedString>>;
}
impl AssetSource for () {
fn load(&self, path: &str) -> Result<Cow<'static, [u8]>> {
Err(anyhow!(
"load called on empty asset provider with \"{}\"",
path
))
}
fn list(&self, _path: &str) -> Result<Vec<SharedString>> {
Ok(vec![])
}
}
/// A unique identifier for the image cache
#[derive(Copy, Clone, Debug, Eq, PartialEq, Ord, PartialOrd, Hash)]
pub struct ImageId(usize);
#[derive(PartialEq, Eq, Hash, Clone)]
pub(crate) struct RenderImageParams {
pub(crate) image_id: ImageId,
}
/// A cached and processed image.
pub struct ImageData {
/// The ID associated with this image
pub id: ImageId,
data: ImageBuffer<Bgra<u8>, Vec<u8>>,
}
impl ImageData {
/// Create a new image from the given data.
pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Self {
static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
Self {
id: ImageId(NEXT_ID.fetch_add(1, SeqCst)),
data,
}
}
/// Convert this image into a byte slice.
pub fn as_bytes(&self) -> &[u8] {
&self.data
}
/// Get the size of this image, in pixels
pub fn size(&self) -> Size<DevicePixels> {
let (width, height) = self.data.dimensions();
size(width.into(), height.into())
}
}
impl fmt::Debug for ImageData {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("ImageData")
.field("id", &self.id)
.field("size", &self.data.dimensions())
.finish()
}
}