Files
oak-gpui/crates/agent_ui/src/acp/model_selector_popover.rs
T
Ben Brandt 4e6e424fd7 acp: Support model selection for ACP agents (#38652)
It requires the agent to implement the (still unstable) model selection
API. Will allow us to test it out before stabilizing.

Release Notes:

- N/A
2025-09-22 15:07:40 +00:00

100 lines
3.0 KiB
Rust

use std::rc::Rc;
use acp_thread::AgentModelSelector;
use gpui::{Entity, FocusHandle};
use picker::popover_menu::PickerPopoverMenu;
use ui::{
ButtonLike, Context, IntoElement, PopoverMenuHandle, SharedString, TintColor, Tooltip, Window,
prelude::*,
};
use zed_actions::agent::ToggleModelSelector;
use crate::acp::{AcpModelSelector, model_selector::acp_model_selector};
pub struct AcpModelSelectorPopover {
selector: Entity<AcpModelSelector>,
menu_handle: PopoverMenuHandle<AcpModelSelector>,
focus_handle: FocusHandle,
}
impl AcpModelSelectorPopover {
pub(crate) fn new(
selector: Rc<dyn AgentModelSelector>,
menu_handle: PopoverMenuHandle<AcpModelSelector>,
focus_handle: FocusHandle,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self {
selector: cx.new(move |cx| acp_model_selector(selector, window, cx)),
menu_handle,
focus_handle,
}
}
pub fn toggle(&self, window: &mut Window, cx: &mut Context<Self>) {
self.menu_handle.toggle(window, cx);
}
pub fn active_model_name(&self, cx: &App) -> Option<SharedString> {
self.selector
.read(cx)
.delegate
.active_model()
.map(|model| model.name.clone())
}
}
impl Render for AcpModelSelectorPopover {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let model = self.selector.read(cx).delegate.active_model();
let model_name = model
.as_ref()
.map(|model| model.name.clone())
.unwrap_or_else(|| SharedString::from("Select a Model"));
let model_icon = model.as_ref().and_then(|model| model.icon);
let focus_handle = self.focus_handle.clone();
let color = if self.menu_handle.is_deployed() {
Color::Accent
} else {
Color::Muted
};
PickerPopoverMenu::new(
self.selector.clone(),
ButtonLike::new("active-model")
.when_some(model_icon, |this, icon| {
this.child(Icon::new(icon).color(color).size(IconSize::XSmall))
})
.selected_style(ButtonStyle::Tinted(TintColor::Accent))
.child(
Label::new(model_name)
.color(color)
.size(LabelSize::Small)
.ml_0p5(),
)
.child(
Icon::new(IconName::ChevronDown)
.color(Color::Muted)
.size(IconSize::XSmall),
),
move |window, cx| {
Tooltip::for_action_in(
"Change Model",
&ToggleModelSelector,
&focus_handle,
window,
cx,
)
},
gpui::Corner::BottomRight,
cx,
)
.with_handle(self.menu_handle.clone())
.render(window, cx)
}
}