Files
oak-gpui/crates/ui/src/elements/avatar.rs
T
f26ca0866c Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-09-28 19:36:21 -04:00

42 lines
883 B
Rust

use gpui2::elements::img;
use gpui2::ArcCow;
use crate::prelude::*;
use crate::theme;
#[derive(Element, Clone)]
pub struct Avatar {
src: ArcCow<'static, str>,
shape: Shape,
}
impl Avatar {
pub fn new(src: impl Into<ArcCow<'static, str>>) -> Self {
Self {
src: src.into(),
shape: Shape::Circle,
}
}
pub fn shape(mut self, shape: Shape) -> Self {
self.shape = shape;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let mut img = img();
if self.shape == Shape::Circle {
img = img.rounded_full();
} else {
img = img.rounded_md();
}
img.uri(self.src.clone())
.size_4()
.fill(theme.middle.warning.default.foreground)
}
}