242 lines
7.2 KiB
Rust
242 lines
7.2 KiB
Rust
use crate::{
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AnyElement, Bounds, DispatchPhase, Element, Interactive, MouseDownEvent, MouseEventListeners,
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MouseUpEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
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};
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use refineable::{CascadeSlot, Refineable, RefinementCascade};
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use smallvec::SmallVec;
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use std::sync::{
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atomic::{AtomicBool, Ordering::SeqCst},
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Arc,
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};
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pub struct Pressable<E: Styled> {
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cascade_slot: CascadeSlot,
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pressed_style: <E::Style as Refineable>::Refinement,
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child: E,
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}
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pub struct PressableState<S> {
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pressed: Arc<AtomicBool>,
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child_state: S,
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}
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impl<E: Styled> Pressable<E> {
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pub fn new(mut child: E) -> Self {
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Self {
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cascade_slot: child.style_cascade().reserve(),
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pressed_style: Default::default(),
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child,
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}
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}
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}
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impl<E> Styled for Pressable<E>
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where
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E: Styled,
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{
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type Style = E::Style;
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fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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self.child.style_cascade()
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}
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fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
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&mut self.pressed_style
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}
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}
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impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
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fn listeners(&mut self) -> &mut MouseEventListeners<S> {
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self.child.listeners()
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}
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}
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impl<E> Element for Pressable<E>
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where
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E: Styled + StatefulElement,
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<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
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<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
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{
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type ViewState = E::ViewState;
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type ElementState = PressableState<E::ElementState>;
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fn layout(
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&mut self,
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state: &mut Self::ViewState,
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element_state: Option<Self::ElementState>,
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cx: &mut ViewContext<Self::ViewState>,
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) -> (crate::LayoutId, Self::ElementState) {
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if let Some(element_state) = element_state {
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let (id, child_state) = self
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.child
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.layout(state, Some(element_state.child_state), cx);
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let element_state = PressableState {
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pressed: element_state.pressed,
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child_state,
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};
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(id, element_state)
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} else {
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let (id, child_state) = self.child.layout(state, None, cx);
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let element_state = PressableState {
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pressed: Default::default(),
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child_state,
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};
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(id, element_state)
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}
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}
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fn paint(
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&mut self,
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bounds: Bounds<Pixels>,
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state: &mut Self::ViewState,
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element_state: &mut Self::ElementState,
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cx: &mut ViewContext<Self::ViewState>,
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) {
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let style = element_state
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.pressed
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.load(SeqCst)
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.then_some(self.pressed_style.clone());
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let slot = self.cascade_slot;
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self.style_cascade().set(slot, style);
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let pressed = element_state.pressed.clone();
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cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Capture {
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if bounds.contains_point(event.position) {
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dbg!("pressed");
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pressed.store(true, SeqCst);
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cx.notify();
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}
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}
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});
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let pressed = element_state.pressed.clone();
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cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
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if phase == DispatchPhase::Capture {
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if pressed.load(SeqCst) {
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dbg!("released");
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pressed.store(false, SeqCst);
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cx.notify();
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}
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}
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});
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self.child
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.paint(bounds, state, &mut element_state.child_state, cx);
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}
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}
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impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
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type State = E::State;
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
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self.child.children_mut()
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}
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}
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// use crate::{
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// element::{AnyElement, Element, IntoElement, Layout, ParentElement},
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// interactive::{InteractionHandlers, Interactive},
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// style::{Style, StyleHelpers, Styleable},
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// ViewContext,
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// };
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// use anyhow::Result;
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// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
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// use refineable::{CascadeSlot, Refineable, RefinementCascade};
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// use smallvec::SmallVec;
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// use std::{cell::Cell, rc::Rc};
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// pub struct Pressable<E: Styleable> {
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// pressed: Rc<Cell<bool>>,
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// pressed_style: <E::Style as Refineable>::Refinement,
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// cascade_slot: CascadeSlot,
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// child: E,
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// }
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// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
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// Pressable {
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// pressed: Rc::new(Cell::new(false)),
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// pressed_style: Default::default(),
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// cascade_slot: child.style_cascade().reserve(),
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// child,
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// }
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// }
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// impl<E: Styleable> Styleable for Pressable<E> {
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// type Style = E::Style;
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// fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
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// &mut self.pressed_style
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// }
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// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
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// self.child.style_cascade()
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// }
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// }
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// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
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// type PaintState = E::PaintState;
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// fn layout(
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// &mut self,
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// view: &mut V,
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// cx: &mut ViewContext<V>,
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// ) -> Result<(LayoutId, Self::PaintState)>
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// where
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// Self: Sized,
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// {
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// self.child.layout(view, cx)
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// }
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// fn paint(
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// &mut self,
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// view: &mut V,
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// parent_origin: Vector2F,
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// layout: &Layout,
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// paint_state: &mut Self::PaintState,
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// cx: &mut ViewContext<V>,
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// ) where
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// Self: Sized,
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// {
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// let slot = self.cascade_slot;
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// let style = self.pressed.get().then_some(self.pressed_style.clone());
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// self.style_cascade().set(slot, style);
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// let pressed = self.pressed.clone();
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// let bounds = layout.bounds + parent_origin;
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// cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
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// if event.is_down {
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// if bounds.contains_point(event.position) {
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// pressed.set(true);
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// cx.repaint();
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// }
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// } else if pressed.get() {
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// pressed.set(false);
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// cx.repaint();
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// }
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// });
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// self.child
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// .paint(view, parent_origin, layout, paint_state, cx);
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// }
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// }
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// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
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// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
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// self.child.interaction_handlers()
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// }
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// }
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// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
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// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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// self.child.children_mut()
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// }
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// }
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// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
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// type Element = Self;
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// fn into_element(self) -> Self::Element {
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// self
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// }
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// }
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