Files
oak-gpui/crates/gpui3/src/elements/pressable.rs
T
2023-10-10 22:49:47 -06:00

242 lines
7.2 KiB
Rust

use crate::{
AnyElement, Bounds, DispatchPhase, Element, Interactive, MouseDownEvent, MouseEventListeners,
MouseUpEvent, ParentElement, Pixels, StatefulElement, Styled, ViewContext,
};
use refineable::{CascadeSlot, Refineable, RefinementCascade};
use smallvec::SmallVec;
use std::sync::{
atomic::{AtomicBool, Ordering::SeqCst},
Arc,
};
pub struct Pressable<E: Styled> {
cascade_slot: CascadeSlot,
pressed_style: <E::Style as Refineable>::Refinement,
child: E,
}
pub struct PressableState<S> {
pressed: Arc<AtomicBool>,
child_state: S,
}
impl<E: Styled> Pressable<E> {
pub fn new(mut child: E) -> Self {
Self {
cascade_slot: child.style_cascade().reserve(),
pressed_style: Default::default(),
child,
}
}
}
impl<E> Styled for Pressable<E>
where
E: Styled,
{
type Style = E::Style;
fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
self.child.style_cascade()
}
fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
&mut self.pressed_style
}
}
impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
fn listeners(&mut self) -> &mut MouseEventListeners<S> {
self.child.listeners()
}
}
impl<E> Element for Pressable<E>
where
E: Styled + StatefulElement,
<E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
<<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
{
type ViewState = E::ViewState;
type ElementState = PressableState<E::ElementState>;
fn layout(
&mut self,
state: &mut Self::ViewState,
element_state: Option<Self::ElementState>,
cx: &mut ViewContext<Self::ViewState>,
) -> (crate::LayoutId, Self::ElementState) {
if let Some(element_state) = element_state {
let (id, child_state) = self
.child
.layout(state, Some(element_state.child_state), cx);
let element_state = PressableState {
pressed: element_state.pressed,
child_state,
};
(id, element_state)
} else {
let (id, child_state) = self.child.layout(state, None, cx);
let element_state = PressableState {
pressed: Default::default(),
child_state,
};
(id, element_state)
}
}
fn paint(
&mut self,
bounds: Bounds<Pixels>,
state: &mut Self::ViewState,
element_state: &mut Self::ElementState,
cx: &mut ViewContext<Self::ViewState>,
) {
let style = element_state
.pressed
.load(SeqCst)
.then_some(self.pressed_style.clone());
let slot = self.cascade_slot;
self.style_cascade().set(slot, style);
let pressed = element_state.pressed.clone();
cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if bounds.contains_point(event.position) {
dbg!("pressed");
pressed.store(true, SeqCst);
cx.notify();
}
}
});
let pressed = element_state.pressed.clone();
cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
if phase == DispatchPhase::Capture {
if pressed.load(SeqCst) {
dbg!("released");
pressed.store(false, SeqCst);
cx.notify();
}
}
});
self.child
.paint(bounds, state, &mut element_state.child_state, cx);
}
}
impl<E: ParentElement + Styled> ParentElement for Pressable<E> {
type State = E::State;
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
self.child.children_mut()
}
}
// use crate::{
// element::{AnyElement, Element, IntoElement, Layout, ParentElement},
// interactive::{InteractionHandlers, Interactive},
// style::{Style, StyleHelpers, Styleable},
// ViewContext,
// };
// use anyhow::Result;
// use gpui::{geometry::vector::Vector2F, platform::MouseButtonEvent, LayoutId};
// use refineable::{CascadeSlot, Refineable, RefinementCascade};
// use smallvec::SmallVec;
// use std::{cell::Cell, rc::Rc};
// pub struct Pressable<E: Styleable> {
// pressed: Rc<Cell<bool>>,
// pressed_style: <E::Style as Refineable>::Refinement,
// cascade_slot: CascadeSlot,
// child: E,
// }
// pub fn pressable<E: Styleable>(mut child: E) -> Pressable<E> {
// Pressable {
// pressed: Rc::new(Cell::new(false)),
// pressed_style: Default::default(),
// cascade_slot: child.style_cascade().reserve(),
// child,
// }
// }
// impl<E: Styleable> Styleable for Pressable<E> {
// type Style = E::Style;
// fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
// &mut self.pressed_style
// }
// fn style_cascade(&mut self) -> &mut RefinementCascade<E::Style> {
// self.child.style_cascade()
// }
// }
// impl<V: 'static, E: Element<V> + Styleable> Element<V> for Pressable<E> {
// type PaintState = E::PaintState;
// fn layout(
// &mut self,
// view: &mut V,
// cx: &mut ViewContext<V>,
// ) -> Result<(LayoutId, Self::PaintState)>
// where
// Self: Sized,
// {
// self.child.layout(view, cx)
// }
// fn paint(
// &mut self,
// view: &mut V,
// parent_origin: Vector2F,
// layout: &Layout,
// paint_state: &mut Self::PaintState,
// cx: &mut ViewContext<V>,
// ) where
// Self: Sized,
// {
// let slot = self.cascade_slot;
// let style = self.pressed.get().then_some(self.pressed_style.clone());
// self.style_cascade().set(slot, style);
// let pressed = self.pressed.clone();
// let bounds = layout.bounds + parent_origin;
// cx.on_event(layout.order, move |_view, event: &MouseButtonEvent, cx| {
// if event.is_down {
// if bounds.contains_point(event.position) {
// pressed.set(true);
// cx.repaint();
// }
// } else if pressed.get() {
// pressed.set(false);
// cx.repaint();
// }
// });
// self.child
// .paint(view, parent_origin, layout, paint_state, cx);
// }
// }
// impl<V: 'static, E: Interactive<V> + Styleable> Interactive<V> for Pressable<E> {
// fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
// self.child.interaction_handlers()
// }
// }
// impl<V: 'static, E: ParentElement<V> + Styleable> ParentElement<V> for Pressable<E> {
// fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
// self.child.children_mut()
// }
// }
// impl<V: 'static, E: Element<V> + Styleable> IntoElement<V> for Pressable<E> {
// type Element = Self;
// fn into_element(self) -> Self::Element {
// self
// }
// }