Files
oak-gpui/crates/agent_ui/src/agent_model_selector.rs
T
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00

109 lines
3.7 KiB
Rust

use crate::{
ModelUsageContext,
language_model_selector::{LanguageModelSelector, language_model_selector},
};
use fs::Fs;
use gpui::{Entity, FocusHandle, SharedString};
use picker::popover_menu::PickerPopoverMenu;
use settings::update_settings_file;
use std::sync::Arc;
use ui::{ButtonLike, PopoverMenuHandle, Tooltip, prelude::*};
use zed_actions::agent::ToggleModelSelector;
pub struct AgentModelSelector {
selector: Entity<LanguageModelSelector>,
menu_handle: PopoverMenuHandle<LanguageModelSelector>,
focus_handle: FocusHandle,
}
impl AgentModelSelector {
pub(crate) fn new(
fs: Arc<dyn Fs>,
menu_handle: PopoverMenuHandle<LanguageModelSelector>,
focus_handle: FocusHandle,
model_usage_context: ModelUsageContext,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self {
selector: cx.new(move |cx| {
let fs = fs.clone();
language_model_selector(
{
let model_context = model_usage_context.clone();
move |cx| model_context.configured_model(cx)
},
move |model, cx| {
let provider = model.provider_id().0.to_string();
let model_id = model.id().0.to_string();
match &model_usage_context {
ModelUsageContext::InlineAssistant => {
update_settings_file(fs.clone(), cx, move |settings, _cx| {
settings
.agent
.get_or_insert_default()
.set_inline_assistant_model(provider.clone(), model_id);
});
}
}
},
window,
cx,
)
}),
menu_handle,
focus_handle,
}
}
pub fn toggle(&self, window: &mut Window, cx: &mut Context<Self>) {
self.menu_handle.toggle(window, cx);
}
}
impl Render for AgentModelSelector {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let model = self.selector.read(cx).delegate.active_model(cx);
let model_name = model
.as_ref()
.map(|model| model.model.name().0)
.unwrap_or_else(|| SharedString::from("Select a Model"));
let provider_icon = model.as_ref().map(|model| model.provider.icon());
let focus_handle = self.focus_handle.clone();
PickerPopoverMenu::new(
self.selector.clone(),
ButtonLike::new("active-model")
.when_some(provider_icon, |this, icon| {
this.child(Icon::new(icon).color(Color::Muted).size(IconSize::XSmall))
})
.child(
Label::new(model_name)
.color(Color::Muted)
.size(LabelSize::Small)
.ml_0p5(),
)
.child(
Icon::new(IconName::ChevronDown)
.color(Color::Muted)
.size(IconSize::XSmall),
),
move |window, cx| {
Tooltip::for_action_in(
"Change Model",
&ToggleModelSelector,
&focus_handle,
window,
cx,
)
},
gpui::Corner::BottomRight,
cx,
)
.with_handle(self.menu_handle.clone())
.render(window, cx)
}
}