Files
oak-gpui/crates/ui/src/components/breadcrumb.rs
T
9e1f7c4c18 Mainline GPUI2 UI work (#3079)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
2023-10-02 18:20:47 -04:00

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Rust
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use std::path::PathBuf;
use gpui2::elements::div::Div;
use crate::{h_stack, theme};
use crate::{prelude::*, HighlightedText};
#[derive(Clone)]
pub struct Symbol(pub Vec<HighlightedText>);
#[derive(Element)]
pub struct Breadcrumb {
path: PathBuf,
symbols: Vec<Symbol>,
}
impl Breadcrumb {
pub fn new(path: PathBuf, symbols: Vec<Symbol>) -> Self {
Self { path, symbols }
}
fn render_separator<V: 'static>(&self, theme: &Theme) -> Div<V> {
div()
.child(" › ")
.text_color(HighlightColor::Default.hsla(theme))
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let symbols_len = self.symbols.len();
h_stack()
.px_1()
// TODO: Read font from theme (or settings?).
.font("Zed Mono Extended")
.text_sm()
.text_color(theme.middle.base.default.foreground)
.rounded_md()
.hover()
.fill(theme.highest.base.hovered.background)
.child(self.path.clone().to_str().unwrap().to_string())
.child(if !self.symbols.is_empty() {
self.render_separator(&theme)
} else {
div()
})
.child(
div().flex().children(
self.symbols
.iter()
.enumerate()
// TODO: Could use something like `intersperse` here instead.
.flat_map(|(ix, symbol)| {
let mut items =
vec![div().flex().children(symbol.0.iter().map(|segment| {
div().child(segment.text.clone()).text_color(segment.color)
}))];
let is_last_segment = ix == symbols_len - 1;
if !is_last_segment {
items.push(self.render_separator(&theme));
}
items
})
.collect::<Vec<_>>(),
),
)
}
}