This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev>
72 lines
2.2 KiB
Rust
72 lines
2.2 KiB
Rust
use std::path::PathBuf;
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use gpui2::elements::div::Div;
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use crate::{h_stack, theme};
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use crate::{prelude::*, HighlightedText};
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#[derive(Clone)]
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pub struct Symbol(pub Vec<HighlightedText>);
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#[derive(Element)]
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pub struct Breadcrumb {
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path: PathBuf,
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symbols: Vec<Symbol>,
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}
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impl Breadcrumb {
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pub fn new(path: PathBuf, symbols: Vec<Symbol>) -> Self {
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Self { path, symbols }
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}
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fn render_separator<V: 'static>(&self, theme: &Theme) -> Div<V> {
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div()
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.child(" › ")
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.text_color(HighlightColor::Default.hsla(theme))
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}
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let symbols_len = self.symbols.len();
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h_stack()
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.px_1()
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// TODO: Read font from theme (or settings?).
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.font("Zed Mono Extended")
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.text_sm()
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.text_color(theme.middle.base.default.foreground)
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.rounded_md()
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.hover()
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.fill(theme.highest.base.hovered.background)
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.child(self.path.clone().to_str().unwrap().to_string())
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.child(if !self.symbols.is_empty() {
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self.render_separator(&theme)
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} else {
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div()
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})
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.child(
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div().flex().children(
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self.symbols
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.iter()
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.enumerate()
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// TODO: Could use something like `intersperse` here instead.
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.flat_map(|(ix, symbol)| {
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let mut items =
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vec![div().flex().children(symbol.0.iter().map(|segment| {
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div().child(segment.text.clone()).text_color(segment.color)
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}))];
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let is_last_segment = ix == symbols_len - 1;
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if !is_last_segment {
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items.push(self.render_separator(&theme));
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}
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items
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})
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.collect::<Vec<_>>(),
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),
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)
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}
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}
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