Files
oak-gpui/crates/ui/src/components/avatar/avatar.rs
T
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00

99 lines
2.9 KiB
Rust

use crate::prelude::*;
use gpui::{img, AnyElement, Hsla, ImageSource, Img, IntoElement, Styled};
/// An element that renders a user avatar with customizable appearance options.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// Avatar::new("path/to/image.png")
/// .shape(AvatarShape::Circle)
/// .grayscale(true)
/// .border_color(gpui::red());
/// ```
#[derive(IntoElement)]
pub struct Avatar {
image: Img,
size: Option<AbsoluteLength>,
border_color: Option<Hsla>,
indicator: Option<AnyElement>,
}
impl Avatar {
/// Creates a new avatar element with the specified image source.
pub fn new(src: impl Into<ImageSource>) -> Self {
Avatar {
image: img(src),
size: None,
border_color: None,
indicator: None,
}
}
/// Applies a grayscale filter to the avatar image.
///
/// # Examples
///
/// ```
/// use ui::{Avatar, AvatarShape};
///
/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
/// ```
pub fn grayscale(mut self, grayscale: bool) -> Self {
self.image = self.image.grayscale(grayscale);
self
}
/// Sets the border color of the avatar.
///
/// This might be used to match the border to the background color of
/// the parent element to create the illusion of cropping another
/// shape underneath (for example in face piles.)
pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
self.border_color = Some(color.into());
self
}
/// Size overrides the avatar size. By default they are 1rem.
pub fn size<L: Into<AbsoluteLength>>(mut self, size: impl Into<Option<L>>) -> Self {
self.size = size.into().map(Into::into);
self
}
/// Sets the current indicator to be displayed on the avatar, if any.
pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
self.indicator = indicator.into().map(IntoElement::into_any_element);
self
}
}
impl RenderOnce for Avatar {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let border_width = if self.border_color.is_some() {
px(2.)
} else {
px(0.)
};
let image_size = self.size.unwrap_or_else(|| rems(1.).into());
let container_size = image_size.to_pixels(window.rem_size()) + border_width * 2.;
div()
.size(container_size)
.rounded_full()
.when_some(self.border_color, |this, color| {
this.border(border_width).border_color(color)
})
.child(
self.image
.size(image_size)
.rounded_full()
.bg(cx.theme().colors().ghost_element_background),
)
.children(self.indicator.map(|indicator| div().child(indicator)))
}
}